Hello, if anybody in the future wants some customization in shi*tty and limited export setup from SpeedTree: You need to go {YOURS_SPEEDTREE_DIR}/texture_packing Then you can select Unreal's UE4.fx and UE4.xml and duplicate that (rename also to fit yours packaging method name). Open it in some code editor (e.g. VS Code or…
Hi guys, I try to make a texture atlas for some foliage leaves and it looks this is actually a real challenge to do it as less-destructive as possible. I have 12 2k materials, and I want to scatter these like quixel do it with his materials - https://quixel.com/assets/okdr22 My first attempt was it by just using photoshop,…
Hi All, I'm trying my best to understand how to replicate two styles
of UI in Unreal Engine. The first being the FPS mode and the second being the
spaceship cockpit. My inspiration is Star Citizen since I think its simple, to
the point, and looks good. Star Citizen FPS https://youtu.be/F0r7BaKK9Cg?t=173 Star Citizen…
www.treefort.me A full service game and art studio. For over a decade, we've helped businesses to craft honest, emotional experiences. We work with your team to concept story, create 3D art, program interactions and more. Our team is dedicated to creating experiences that tell stories that will have impact and games that…
We’re looking for a Senior Environment Artist to join our
tight-knit team here at Shortround games in Brighton. Working in-house on an exciting new IP for mobile, you’ll
be responsible for helping to create varied and dynamic in-game environments
and will get genuine creative input towards the final look and style of…
A build engineer at YAGER sits at the border of
tools programming, IT and the development teams. Our core job is maintaining and extending the
build coverage to make sure we have shippable builds conforming to first party
needs. In addition we help set up and maintain automated tests for code and
content. We have a big…
Hi all I was hoping for a little feedback on the look of a game I am currently developing, called 'The Tower'. It is a survival horror game set in a British tower block in the 1970s. Part story exploration, Part first person shooter. I am developing it in Unity3D. I have created the environment layout (building geometry,…
I appear to be a new person on these here boards. You see I'm quite confused that I've not noticed this forum before, I've been lurking around the Blender Forums for a few months as I've fairly recently gotten in to game design through helping a friend of mine develop a fairly ambitious open-world sandbox RPG indi game…
Our ideal candidate is a self-motivated, positive, Unreal 4 generalist who can hit the ground running not only making great looking art but also comfortable utilizing Unreal’s powerful “Blueprint” system to make these experiences come to life! This developer will create a wide variety of 3D game content using Maya, import…