Typically when duplicating an object it's done in the world center of Maya, so as when you do a CTRL+D the duplicates align and a simple a merge will suffice. What if you want to duplicate around an object perfectly as I'm trying to do in this scene. Any suggestions how can this be accomplished ?
I'm trying to make a castle and this is what I have so far: That's comprised of 2 objects, the top and bottom. I selected both of them and added a uv unwrap. I then unwrapped both of them together and this is the template: http://i.imgur.com/tqtbvBl.png?1?5563 I couldn't find a way to make an AO map for both of them…
Hi there! I'm new at scripting, so pls don't lynch me. I read a whole bunch of threads, and didn't find what I looked for. I'm trying to write a script that converts the component pivot to the object pivot. In other words, it translates and rotates the object pivot to fit the current component pivot. Getting the…
As part of a college brief I was given the task to create 4 objects: - a melee weapon - a long range weapon - an item of clothing - an object from home. Concepts. Melee Weapon: Sword. Long Range Weapon: Bow. Item of Clothing: Pin Up Doll Dress. Item From Home: Water Feature.
Whenever I do a Boolean difference, both my objects disappear. I am doing this in Maya 2014. Normally I'd just give up and multi-cut the details I need but that takes more time than it saves. Especially since this error happens all the time. Here is what I have done to resolve this. >Mesh cleanup with non-manifold and 5…
Hi guys, Currently I'm working on an assignment and I have to do some environment modelling. I was wondering what is the best way to get tileble textures to look consistent when using the same texture for multiple objects, i.e - using a brick texture and having all the bricks the same size for each object it's used for. If…
I can not bake an Object Space/World Space Normal map without using a projection modifier and a (highpoly) reference (It defaults to a tangent based NM). Tangent based maps can be baked without a projection. There are two reasons why I want to generate an object space Normal map without a projection modifier: [1] Use the…
Hi, I'm making a model in Maya. I'm a beginner so I'm solving one issue at a time. This is my model. Now you'll notice that the other wheel is missing. So I duplicate the wheel on this side and move it over to the other side and change the Y rotation value to 180. It becomes black and I couldn't figure out why. Like this I…
Hi guys, I have a small question about texturing large objects (or I just confused :| ). I have a fixed texel density 1024 per m2, did I everything right (include TexTools settings) or I should keep all tilling objects in in 0-1 UV space? Thank you!
So there is a pretty big difference between a skinned and non-skinned mesh. So your test cube will need to be skinned to a joint in order for your testing to function. If it's a non skinned object, it will use the scene pivot as the objects pivot. Usually you have to move the object to the scene origin, export and then…