Hi guys, I have a small question about texturing large objects (or I just confused ). I have a fixed texel density 1024 per m2, did I everything right (include TexTools settings) or I should keep all tilling objects in in 0-1 UV space? Thank you!
when building large pieces you will rarely stay on the 0-1 UV space, and that is fine, just make sure to have a second UV set for your lightmap (if you are baking it), and on the one, do stay inside the 0-1 space.
when building large pieces you will rarely stay on the 0-1 UV space, and that is fine, just make sure to have a second UV set for your lightmap (if you are baking it), and on the one, do stay inside the 0-1 space.
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when building large pieces you will rarely stay on the 0-1 UV space, and that is fine, just make sure to have a second UV set for your lightmap (if you are baking it), and on the one, do stay inside the 0-1 space.