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Texturing large objects (buildings)

polycounter lvl 7
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AndrewAlexArt polycounter lvl 7
Hi guys,
I have a small question about texturing large objects (or I just confused :| ). I have a fixed texel density 1024 per m2, did I everything right (include TexTools settings)  or I should keep all tilling objects in  in 0-1 UV space?
Thank you!



Replies

  • rohMizuno
    I see no problem with what you have there

    when building large pieces you will rarely stay on the 0-1 UV space, and that is fine, just make sure to have a second UV set for your lightmap (if you are baking it), and on the one, do stay inside the 0-1 space.
  • AndrewAlexArt
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    AndrewAlexArt polycounter lvl 7
    rohMizuno said:
    I see no problem with what you have there

    when building large pieces you will rarely stay on the 0-1 UV space, and that is fine, just make sure to have a second UV set for your lightmap (if you are baking it), and on the one, do stay inside the 0-1 space.
    Thank you for the clarify. Now i'm calm :)
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