Looks like a cool start. I think it looks much better with the night time lighting. Looks much more dynamic. I think you should stick with that. I think that the rock slates on the ground are too straight near the pond..it gives a bad silhouette. Try cutting into a few rocks, breaking away corners, etc to make this look…
This is a tremendously broad question, but I'll take a shot at it. Lighting and composition. As others have stated. Tiling textures. This is a large one, but learn how to make tiling textures with values and surface details that will work well with a defined palette. Use of photos with good color correction, sculpted/high…
I'm happy to share my latest personal project created during my 6-week environment art mentorship with Alex Beddows & Skilltree. The scene is inspired by the "Emperors Corridor" in the Czech Republic. A few images below, and more on Artstation: https://www.artstation.com/artwork/NGYY05 I took a lot of the skills learned…
I think there is a value-to-art asset ratio that needs to be considered. Add to that the amount of features you get for free by leveraging the research from tech you can buy and plug-in you can start to see new ways to express uniqueness, creativity and immersion. You sacrifice one aspect, but exchange it for a host of…
Alright, so I'm going to start trying to finish a scene i started a while back thats based off of a Diablo 3 concept. -=Concept Art=- The original plan was to model everything out and do 2 sets of textures 1 leaning more towards realism and detail and the other more off the concept and cartoony... and also learn some new…
Hey Guys! ive been kind of just lurking around this forum and joining skype groups over the last few months, finally got some courage and am uploading a wip So this is a new level that i'm developing for a friend im not aloud to share the details of the game as of now. He gave me a map layout and said keep the same design…
Hey guys! First time poster really excited to show off a project I have been working on. A little about me, I am an aspiring 3D artist, hoping to land a job (soon) in the industry! My skill sets are modeling, texturing and lighting. Programs used: Modeling, and Set Dressing: Maya High Poly Sculpts: Zbrush Baking; Xnormals…
Hey Guys and Gals, Thanks for the previous comments, it helped me see some problems. My 2 cents - I'm really liking all the different takes on the concept, alot of more realistic looking pieces which is cool. Pyrzern: I like your sculpt except I think the ears are a bit too large and the hair could be split into separate…
Creating Next-Gen Environments in UE5 Learn on https://www.wingfox.com/s/8825_2670_22627 What will you learn: 1.Using UE5 new technologies like LUMEN and NANITE and 2.How to plan and execute a full environment; methods that will guarantee the chance of finishing an environment 3.High Quality AAA Prop authoring for games…
When I do characters I mostly use it to block out poses (really handly for getting weight right for monsters) and then use that to retopo in Maya a base mesh to bring back into Zbrush. I used Zsketch once for a KD miniature I made which was humanoid. I was able to do the zsketch in symmetry, then using the underlying…