Love the foliage and modularity in this one! Reminds me alot of Shadow of the Tomb Raider with this cool ageing, overgrown architecture. I feel as if the path towards the temple in the courtyard could direct itself and lead the eye a little more? It's a little hard to see the path underneath the foliage growing over it.
This project is a Modular hallway set that is all hand painted. For my concept i am trying to go for a MMO hallway much like in world of warcraft where it can fit 25 + people. Updated WIP: Here is my first stab at a hand painted texture. crits needed!
whats the best way to do it? for metal stuff I get it, build modular assets with borders etc, but what about for instance a cliff face or dry stone wall? would you paint the displacement on a plane, render the normal map then fudge the tiling in photoshop with clone tool?
Hey Polycount! I haven't posted any kind of updates since more than a year ago (which is a little demoralizing haha). But, I'm still slowly working on this thing, and hopefully I'll manage to finish it this year. A few things changed since last time (and are still subject to), but it's still a big work in progress. I'll…
So i'm going to be making a realistic solider. My goal is to make it modular so i'll be making a base solider model (uniform and kevlar vest) and then adding different types of ammo packs and radios and what not to get multiple classes out of one solider base. Starting with an anatomy sculpt.
Hello everyone! Im in the progress of making a modular set of pieces for the unreal marketplace. I'll post some of my progress over here! Please any feedback is appreciated. You can check out my reference board over pinterest. Here's the first blockout:
I wanted to make a modular prop and try out Marmoset toolbag for the first time. I am still in the process of finishing the diffuse texture. No spec or normal maps have been created. I also have not adjusted the lighting yet. Critiques are always welcome and appreciated.
The project I am working on needs someone capable of creating modern day office buildings for a large city environment. The art style is realistic [Think Watch Dogs] and if possible make the office buildings modular. Prices are negotiable PM me for more info.
@Ashervisalis Thank you! It is a good ideea, but unfortunately the procedural system limits me to use only right angles, but I think I can make some specific modular pieces with some angle variations at the end and place them manually.