So i'm going to be making a realistic solider. My goal is to make it modular so i'll be making a base solider model (uniform and kevlar vest) and then adding different types of ammo packs and radios and what not to get multiple classes out of one solider base.
Starting with an anatomy sculpt.
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Anyway, i have added a little more detail and feel there's something wrong with the anatomy of the hands. I haven't added a lot of detail to the hands just some land mark creases and stuff
If anyone can post some critiques on it as i think i have looked at it too long now.
other than that everything's great!
Thanks for the pointer Aga22