I wanted to make a modular prop and try out Marmoset toolbag for the first time.
I am still in the process of finishing the diffuse texture. No spec or normal maps have been created. I also have not adjusted the lighting yet.
Critiques are always welcome and appreciated.
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Also this has a very bland color pallet, right now. Lots of browns, yellows, and grey. Try injecting more colors by adding grass, flowers, vines, muchrooms, or anything else that you can think of. That will brighten up the scene and give it much more character.
Good job!
If you're going for a realistic look with a modern technical limitation, then it would be wise to take advantage of a gloss map.
I was planning on creating some foliage and have been fiddling with it but I can't seem to find the double sided material option in Marmoset Toolbag. Is there a way to turn it on or do I need to create mirrored meshes for the billboard foliage?
Thanks again guys.
dvisionvoid: Here are the UV's for the object.