Hey there, we are currently looking for a 3D artist who is capable of the following tasks in a short amount of time. We are a small indie company developing a shooter and we require several assets in a short period of time. - 3D character creation - 3D weapon creation - 3D rigging We are looking for an artistic style close…
Like i said in title i looking 3D software for modeling for games (i do not looking sculpting software like Zbrush/3Dcoat) 1. Cinema 4D / Max / Maya = TO EXPENSIVE 2. MODO / MODO INDIE (Modo indie still w8 for service pack...) - Crashed a lot; - Have problem with mesh more than 1 milion polygons... (lag spikes) - Unclear…
Hi , my name is Alex Curtis and I am the lead artist and co-founder of Polymorphik Games, We are a very small and fairly new indie company working on a huge project called Galactic Warfare and we are looking for new artist to join us on our journey through the indie game industry. We are looking for artist with the…
Hi PolyCount, recently finished this texture which is heavily based off of the artwork in Bastion, I just wanted to try and get a few techniques down. I'd appreciate your opinions and if you have any tips to share that would be great, I want to get better at hand painted stuff. A few things I should mention though, i'm…
Hey guys, found this site googling "looking for 3d modeler". I'm looking for someone to 3D model me exactly the white ranger helmet from the tv show "Mighty Morphin' Power Rangers" for use with Pepakura. As it stands, there are a couple already created models of this helmet, and none of them are screen accurate. The shape…
Hello employee hunter, My name is Christopher Albeluhn. I have been in the video game industry for over 7 years, and have had the privilege of working on such titles as 'The Simpsons Game', 'Transformers: Revenge of the fallen', and 'Dead Rising 2' along with the director's cut and 2 downloadable chapters. My online…
Hi everyone! I'm a Polish-born, UK and Hong Kong educated 3D rendering enthusiast, based on Borneo, Maaysia. I am currently looking for relocation opportunities and full-time employment. Shall you be interested, check my work at: www.maciejdworakowski.com I've worked with: * Cinema 4D * 3dsMax * Zbrush * Unreal Engine 4 *…
Hi guys, I'm looking for a way to bloom/glow/emissive my alpha cut out that is mapped to a quad. I'd like a shader that glows like the emissive does in unreal, that is not just a fake texture where you have to create the glow with a texture, but it actually creates bloom based on the brightness of the shader. Does such a…
What is the Increment?: The Increment is a title being developed by Iron Wolf Studios team, set for fullscale development with the Cryengine3 toolset upon its release. At present we are using Cryengine2's technology as a stopgap measure. The game takes place during the early 80s around the period of Able Archer 83 -…