Like i said in title i looking 3D software for modeling for games (i do not looking sculpting software like Zbrush/3Dcoat)
1. Cinema 4D / Max / Maya = TO EXPENSIVE
2. MODO / MODO INDIE (Modo indie still w8 for service pack...)
- Crashed a lot;
- Have problem with mesh more than 1 milion polygons... (lag spikes)
- Unclear smothing groups techniques (how to control edges smothing lol);
3. Sketchup = Missing polygon modeling / UV via plugin / no smothing groups. No as main modeling software! just for prototyping!
4. Softimage = dead
5. Silo = Abadonware
6. Houdini = Ok but not as main modeling package!
Is Blender is the only option?!
Replies
F U C K xD
Everything else is either abandoned or not really designed for game artists.
If nothing is generating income, you can use free student license with almost any Autodesk products
Must take a breath and dive into blender
You can easly make shorcuts without going to setting if i remember RMB or for example bevel and make shorcuts or something like that and you press button whit one you can sign
No one customizes a keymap until they're at least somewhat used to the default, or at least they shouldn't as most tutorials will be based around the default. It's a barrier to entry while learning the software.
Result: I'm faster at modelling with it than the others. It's all personal really. I discovered I'm much faster with hot keys than marking menus.
Though, I may agree it has its quirkiness in some aspects of it, the package is at least stable and solid, unlike Maya which crashes every hour, being upset that your making poly changes without deleting your history.
Modifier workflow> history stack (or whatever it it in Maya)...
Sincerely, on pure modeling standpoint, Blender (with the right add on activated) is as equal as Maya if not even better in some areas. Max is still at the top though.
However, for rigging, animation and everything else, Blender lacks sadly.
OP, go forth with Blender, my biggest concern for Modeling is that it doesnt feature extensive control for Normal editting (but it's coming! ).
My experence with 3D is a bit strange becouse i liked to jump betwen packages... I start from Cinema 4D r14 probably, next was 3ds max (i do not like him at first), after 1-2 mouths i go to Maya (learned something) back to Cinema and again to Max tried MODO (in my opinion one of the best modeling software but in my case i must forgot about it (read first post). again somewhere max and modo somewhere in the background was Blender and now probably again Blender xD.
After this travel i know a few think:
- Be master of one/two software
- Autodesk software are not best and overpriced!
- If you have experience with difrent software try think What you exactly need it and things that offer a different program really will use and that will increase the speed of your " workflow " . If you do not forget about it as soon as possible . In my case, so it was with CINEMA 4D . This may be a good software but as far as modeling and rather use it for gamedev is not attractive . More like someone would want to play in Mograph / motion design or whatever it is called there.
Blender is your only option here other then autodesk's package.
I'm actually downloading it right now, I try it out every year or so, likewise with Linux (there's a raspberry pi sitting next to me right now).
Working with high-poly models was always a struggle for me in Modo, and I have a pretty beastly computer.
This might help learn blender better, pie menus
GTX 970 - i7 4790.
i5 3470.
16 GB RAM
When i import mesh with milion or more MODO crashed or almost crashed or have lag spikes as hell
Drivers (all up to date by Driver booster) and registry is fine also checked by CCleaner
BodyPaint 3D includes Cinema 4D Prime and the sculpting tools, which is otherwise only available in the Studio version, so it's the most valuable version.
Anyway, I would give Blender a try if you are on a strict budget.