i cant quite figure out whats in that image, maybe diusplaying the highpoly next to the lowpoly ? also dont forget that lowpoly must have a single smoothing group.
There's a mesh scale option under the highpoly and lowpoly tabs. Try changing it from 1 to 10 or even 100. You'll have to do this for both the highpoly and lowpoly meshes.
seems like your lowpoly is also projecting onto the bake , just select the lowpoly , right click , properties and deselect "cast shadows" that should do it :) nice shottie !
One thing that hasn't been clarified is whether or not this question is for highpoly modeling or lowpoly modeling. I jump in because the people above are giving answers for both highpoly and lowpoly.
Hey :) so i just finished the Highpoly :) Right now im working on the Lowpoly :) Next update will be the Lowpoly with normal maps baked c&c is very welcome!
It depends. Highpoly or lowpoly? If it's highpoly you can float it to make things simpler. In the lowpoly there are pros and cons to both. Generally for the highpoly you separate the objects as they are in real-life.
hi, i want to create an lowpoly mesh for ue4 in maya2010 with rounded (smooth) edges for ue4... but everything i tried, was not acceptable for me: - i made an lowpoly mesh in maya 2010 and went to zbrush and subdivided it several times, so that it looks good for me. - after this i exported this highpoly as an obj. - than i…
Usually you don't unwrap the highpoly, and when you do, they don't match the lowpoly at all. Just unwrap the highpoly as you want, it can be completely different, because you bake the details FROM the highpoly TO the lowpoly. Think you might have misunderstood how to make highpoly models to use for lowpoly.
I agree with dur23. Something is not right about your normalmap and I think the hardedge matter might be it. The normalmapped lowpoly version looks flat compared to the high poly, it might be the shader you're using for the lowpoly but it would be nice to see a comparison between the high poly and the lowpoly with the same…
Hey everyone! I decided to push my skill in modeling, so i'll make some post apocalyptic asset. So here is a start of first one - lowpoly truck. Any critique and suggestions are welcome. Thanks =)