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Is there a convention for when you should model all in one mesh and when you can have different...

Is there a convention for when you should model all in one mesh and when you can have different objects?

For instance, when you have a complex model and you need to make a sphere from some random place and it will mess your topology. Do you figure a way to arrange the vertex or do you create a different object and place it there?

This is really messing with my head.

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