hi,
i want to create an lowpoly mesh for ue4 in maya2010 with rounded (smooth) edges for ue4...
but everything i tried, was not acceptable for me:
- i made an lowpoly mesh in maya 2010 and went to zbrush and subdivided it several times, so that it looks good for me.
- after this i exported this highpoly as an obj.
- than i loaded these two meshes (highpoly and lowpoly) into xnormal and baked my normal map.
- after this i loaded up my lowpoly mesh into maya made my shader, setted up the renderer to high quality and textured...
but the hard edges were not gone after all (you can see the "lowpoly-cage" smoothed out,
but i dont want these hard edges for the ue4-look).
can please somebody give me an advice where my "thinking-error" sits?
thanks for an answer!
greetz from
loopon
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