I quickly threw together a mini faq on matrix maths (this is not indepth just a fast read thru) and still would like to add to it, sort out things that are unclear (or wrong). dejawolf might do a nicer version of it with proper illustration and not the lacking ascii art. Give it a try and please give me feedback…
I have been working on my roof, and I am considering two approaches to achieve results similar to No Rest for the Wicked. Since the game uses a top-down view, their roof tiles are quite flat because they don’t require much depth. However, this wouldn’t work in my environment, as I want it to work well from multiple angles.…
Looks great so far! This is emphasized by the (probably temp) character right now, but both he and the lit side of the house face to the right, with a large conifer quickly blocking them in at the right edge of the picture. I'd prefer it if there was a bit more breathing space (ideally the two halves of the image would…
Hi everyone, Recently I made this geometry node based pose references generator. It generate humanoid pose references, using maths and procedural system. It doesn't generate any rig . It can be used to quickly get some references poses for your 3d character , either to show case in final render or to test rigs flexibility…
Dear Apple, Please put your plans for global domination on hold. While you're at it, stop trying to trick me into downloading your web browser. I've told your updater no 3-4 times. No means no. Thanks, Vig (Its been a while since I've done this...) Apple lacky: No one is using Safari. Jobs: Then we need to bundle it with…
Cool. 3dcoat once was my favorite soft for materials . Not sure why it all still look so complicated although. I would prefer just a single node flow and layers just as an ability to quickly switch on and off certain node brunches. Also very much hope the base noises are not only UV projected or triplanar blurry . A true…
Hey guys, I’ve been working a bit more on my vintage hand drill, and my plan has changed. I was not very happy with the quality I got in 3ds Max, and I felt like I reached my limits there. Because of this, I decided it would be much more efficient to do this project in Plasticity. I spent some time learning the software…
Posting this here to mostly just keep track of my own thoughts as I try to work through this. I want to make a little character creator for a dragon in Unreal Engine where users can flick through different body parts like horns, spikes, wings etc. As well as being able to select body colour and different markings. This is…
Hey guys Just wondering if any of you guys have an hints on how to unwrap a hi-poly model quickly or how do you go about doing it?. My main problem is that Im finding it hard to select all the polys I want quickly,especially those that are running along the harder edges to cater for the eventural turbosmooth. I try and use…
Does anyone know a way to put all links to another folder quickly? Maybe by text editing sbs file ? or with their cryptic dependency manager? Like their "relocate" but for all files at once? ps. Just noticed that dependency manager is showing nothing at all