Coming from Maya, I am a little bit appalled with 3dsmax skinning. The CAT rig seems very awesome but the weighting part is just complicated. In Maya, there is the heat map skinning and now the geodesic voxel binding in maya which speeds up rigging. U can even place bones in the centre of ur models using a mode (can't…
The polycount wiki is has some good info for 3dsmax and maya. http://wiki.polycount.com/wiki/GradientMapping Other 3dsmax gradient workflows/scripts: Gradient maps that use world space…
3dsMax renders images fine, it only adds dithering when saving. It's turned on by default. To turn the dithering off in 3dsmax go to Customize/Preferences/Rendering and uncheck the "True Color" checkbox.
UV mapping in blender is much better then in 3dsmax.3dsmax just recently got uv mapping tools as powerful as blenders. Press "N" scroll down to display and change shading to "GLSL".
Hey guys, even when I check smoothing groups in the fbx dialog window 3dsmax still refuses to export the smoothing groups. Anyone run into this? I exports na obj instead and it worked fine
Hi there, Has anyone noticed the vertex snapping bug in 3dsmax 2017? I am unable to snap my pivot to a specific vertex. This is highly annoying. Does anyone know a solution or alternative for this? many thanks.
For handplane 3dsmax output we calculate normals and tangents to match 3dsmax. We do this for our target engines when possible so that a maya or blender user will generate the exact same normal map as 3dsmax user. My understanding is that marmoset imports normals from the model file and calculates tangents to match the…