We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…
My version of the machine gun M247H Variant as seen in one of the Halo: Infinite. Made in Maya and Render with Arnold Main Renders: Grey: Wireframe: Turntables: Shaded Grey Wireframe
If your intent is to polish an already existing 3D sculpturing skillset also available on-hand discretionary funds, then Scott Eaton would be my best bet - https://www.scott-eaton.com/digital-figure-sculpture
✨ Volunteer 2D Concept Artist Wanted: Unannounced Game Project ✨ We’re looking for a passionate 2D Concept Artist to join our team on an unannounced project currently in development. This is a volunteer position geared toward beginner to mid-level artists who want to: 🎨 Build their portfolio with real game project…
TeeJay, Skylanders is great fun. i play with my son and it really is fun. I've also played solo. It is a really cool mechanic and the games fun in general.
Hi Have you got any methods for real time realistic or stylized hair and fur that you can share or have knowledge about. Also any techniques for physics influenced hair in Unity, UE4, Lumberyard and so on. Here are some examples…
Hi everyone I recently started a project, treasury courtyard fan art from uncharted 4. My main goal is to level up my modeling skills, learn how to create vegetation, tile textures in substance designer, unreal master material and lightning. Hope i can finish it =) I plan to add new progress on the environment every two…
Hello Everyone! Recently our project received quite a bit of attention, and we decided that we should make a recruitment post here for any people who may be interested in helping us out with this project! About the Project Project Contingency is a fan-made halo game set in the halo universe, it is currently being developed…