Looks great, kudos. A lot of decisions depend on the intended use of a model. Since you're rendering it to stills, you don't have any of the limitations of making something work in a real-time renderer like in a game. Therefore you could go pretty high with geometry detail, texture resolutions, UDIMs, etc. However it seems…
Hello, I would like to share a project inspired by Star Citizen and Subnautica I’ve been working on as part of my learning experience with Unreal Engine and improving my environment art workflow. There are still areas I’d like to improve, but I learned a lot from the process. The full project on my website…
It's kind of crazy to be in that position. Like, imagine if we were talking about anything else, and the situation was something like "dentists should probably branch out and learn podiatry". For the hiring situation to be so bad the advice is basically just "don't do the thing you're actually gunning for" is really dire.
Hello everyone! I am currently working on a character based off a mafiosa character mixed with chinese motiffs. I am targetting her aesthetic towards stylized and flashy fighting games/hero shooter vibes, with Marvel Rivals as my art direction/goal. I am on the blockout stage so far, and would like some feedback on how is…
We are looking for an artist who can make Animated Maps in Unity. Put together assets, edit them if needed and use special effects etc. Output should be like this: https://www.instagram.com/dynamicdungeons_official/ Thank you! DM me on Discord @metavoros
Hi everyone! This is my first time posting on Polycount, and I would like to present this character study based on a fantastic concept by HuaidonG Liu (ArtStation - HuaidonG Liu) . My primary goal with this project was to translate a 2D concept to a 3D game-ready mesh while following a hand-painted, unlit workflow. I am…
Hi all, The beloved manager of our local Warhammer store has been promoted to a regional position, and a group of us want to get him a custom miniature for Christmas. The character is going to be of his favorite literary character, Sabriel, from the Old Kingdom series (reference images attached). What we would like: - 1:12…
Hi! It looks like some modifiers were carelessly applied to this mesh before, or it was exported from somewhere, so it has some issues at the moment: - your beveled edge is not only marked as Sharp, it's actually ripped - you can see this in Edit Mode if you try to select and move a vertex there. You'd need to select all…
Hello! I started this year working with a Stylized Demon chest; this is the key. Also, I plan to do retopology and integrate into the game engine. I hope you like it, and happy New Year
Love how clearly you’ve framed the goals upfront - you’re already thinking in terms of pipeline and not just “pretty shot”, which is perfect for a big atrium like this. From a level / environment artist who spends a lot of time on modular kits: at this stage I’d pick 2-3 “test shots” from player height (ground + one higher…