Hey guys, I'm currently working on a stair set for a level. And I modelled the low poly version in maya, imported into zbrush and sculpted it. And when I move on to xNormal somehow I get weird jagged edges on my normal map. I've played with the settings but I wasn't able to figure out what I did wrong. Can you guys please…
As our final project for class, we're creating a game character over the next five weeks. This is going to be my second character model ever, and as always-- any feedback is adored and appreciated. Right now I have the concept and model sheet hammered out, and I'll be finishing up the base mesh soon. Tiffany is a…
Hi I've been trying to create a tileable brick wall texture. I think I managed to make a decent sculpt but I am really struggling with composition of maps to create diffuse/albedo texture. This is what I have so far: It was made by compositing highlights matcap in screen mode, ambient occlusion and heightmap in multiply…
Hello guys...Im curentely working on a project that need some damages on walls and I dont know how is the best way to achieve that....I have a Masked Material that works on instances both opaques and with new masks and works just fine. In this case is just a alpha texture covering this brick walls So I tried to do the same…
Hi all, I've been experimenting with some technqiues for making titale textures. I have made some square tilable textures using boxes and offseting them 256. This works well. To see/test if the tilling works. Now I have bricks that have been placed on the grid (16) and vertex snapped to getther. Only these bricks are 45…
I've played around alot with creating complex objects in Max and basic texturing and want to move up into using mudbox for sculpting. Having never used normal maps, I'm curious as to how they're created and the limitations of creating them which leads me to ask this: I am wanting to create a modular victorian road with a…
Hi all, I apologise in advance if this is a bit of a noobie question but I'm a bit lost right now. I'm working through a tutorial building a well and I'm part way through making the bricks for the wall of the well. In the tutorial, the guy is selecting the faces of the wall then extracting them (with keep faces together…
Hi all! So I was trying to paint dirt on and around rocks and tiles for a flooring project. The target engine this is going into lacks good vertex painting blend support, so I'm resorting to larger texture sheets to have it painted into a larger diffuse instead. Trick is I wanted to utilize height maps for where the…
That's looking pretty decent, it's just small things to help you make it pop now. A little tip, 90 degree edges are a bit hard to read, you can replace that indent with a 60-70-ish degree edge and it'll probably look a bit better than if you had extruded in more. You should be able to do this in Max easily with a small…
fortunately i just found a fix. i was messing around with the Static Lighting Level Scale in the world properties, and it was changed back to 1. when i turn it up to 512 or somewhere around there (had it at 800) the random glowing spots are gone. just found a section on it at the UDN…