Hey guys, I thought I'd just show you my first paper craft project. Some more pictures here: http://www.flickr.com/photos/dutchct/sets/72157622591528101/ You can check out some of the more technical details here: http://testroete.com/index.php?location=head
So in NDO when I convert a selection to a normal, the layer editing window doesn't appear to let me change size, depth etc. I'm having a similar problem in DDO as well where after I've created a project, the window doesn't appear that has the albedo, gloss tabs etc.
I am rigging a rather elaborate cigarette for an university project but I have to come a point where I really have no idea how to continue: the cigarette consists of an outer shell and an ash-core. when the cigarette burns down the core automatically bends down via a lattice and some driven keys. the next step would be to…
[ QUOTE ] Well, first, before it was Autodesk it was Discreet and Alias, and I don't recall it being any better then (maybe I just don't remember correctly?), so I don't think it has to do with the size of the company or where their revenues come from. [/ QUOTE ] Actually, you don't remember correctly. Compare max versions…
So this is what i have so far for my Sci-fi project. If i am being honest i want to change most a fair bit of it before i will be happy with it. Mostly the textures need a lot more work XD.
My guess it's a main reason why Marmoset once got extremely popular to do game style renders . Not Mental ray or Arnold . Wish Marmoset could provide same style on-line shader node editor Blender does . Plus some code export to show shader programmer or to chatGPT what you want. For some weird reason there's no convenient…
The cost doesn't come so much from the additional lights as it does from the additional shadow casting. If you didn't need the shadows for those lights the cost would be pretty reasonable.