Hello, My team and I are developing a 3D "point and click" adventure game (like the Monkey Island or Sam & Max series) and the settings are manga and anime. We want the player to feel like he is inside an episode of a comic anime about high-school life : the graphics (at least the characters) will be cel-shaded. The model…
Hey everybody, I just have one question. Are there any resources to help me transition from animating in 3ds Max to animating Maya (including rigging and skinning)? I've been looking for internships recently and I haven't found a single one that is for 3ds max. All of the positions either require Maya or don't specify. So…
The same as in 99% of the games out there. The skeletons are mixable, hence why the mimic characters can use others animations. They are canned animations, but have small IK solvers for throws. Each character has basic grab points where other characters animations/skeletons connect to durring those lil IK solver anims.…
Like Slipsius and Arturow already mentioned, the animation feels a bit messy, and you get no clear idea of what kind of weapon he's being hit with or where he's being hit. To make the animation clearer and simpler I'd figure out excactly what kind of weapon he's being hit by and keep the force of the impacts the same…
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Hey guys, i'm looking to model some animals. i'm looking to model for more hand held specs. I'm not really sure where to start UV wise and modelling for animation. Just wondering if people have any resources out there which they can recommend. Thanks guys.
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Hi, my name is Zygimantas Neviera and I have been an animator for 6 years. I also rig characters, machinery and other assets for my own use with animation or other realtime or pre rendered projects. I am also a realtime particle FX artist. You can check out most of my work here : http://dropr.com/neviera VFX reel :…
Hey, basically I've got a kangaroo model that I've made in ZBrush since I had to animate it in Cinema 4D but the problem is that when Im tying to animate a jump forward, the model's parts such as the hip or the top of the arm are distorting and the thing is that the weighting that I did is perfectly fine at least that's…
Greetings, I'm working on a personal game project using UDK (Unreal Development Kit) and I need some extra hands to speed up the development. I'm looking for: Animator* Must be skilled at rigging and animation * Must show previous examples of work / Portfolio * Must be able to import the animations into UDK and make sure…