Well ask your teacher if it has to be functional or not. The show for instance is a great thing to learn, but it'll never work with the surface modifer, making it non funktional. So basically if you want to do it non functional don't give a damn about surface creation and create a hand, place the fingernails and everything…
Small update / extra question: Thanks again for the suggestions. I looked at a few portal VFX tutorials, but most of them are more focused on Niagara particles or gameplay portals. What I’m still struggling with is mainly the material/shader structure itself. Right now, my biggest issue is that the portal still feels too…
Hi everyone~ I just attended the Junction Hackathon for the first time in Helsinki and participated in the GameJam, has anyone else attended maybe? If so how was it? And is anyone going to Slush? If not, would someone like to share stories about attending any game jams? Making connections etc. What are the things you do in…
Disney Interactive Media Group (DIMG) is a segment of The Walt Disney Company (NYSE: DIS) responsible for the creation and delivery of Disney branded interactive entertainment and informational content across multiple platforms including online, mobile and video game consoles around the globe. DIMG core businesses include…
Informative and I suppose adaptive as well? I'm curious because at the moment leveraging the KitOps addon feature, specifically it's embedded procedural PBR material system too texture raw HS geometry in order to 'previs' conceptual content, primarily via shader channels so yes I'd agree can be bit of a time sink fiddling…
Ken, thanks for actively joining the forum I second the idea of breaking UI from functionality. Ideally all the UI logic (the modifier panel...) would be put into something customizeable like maxscript. So instead of say using the maxscript wrapper functionality to override UI, the whole thing is a maxscript in the first…
Disney Interactive Media Group (DIMG) is a segment of The Walt Disney Company (NYSE: DIS) responsible for the creation and delivery of Disney branded interactive entertainment and informational content across multiple platforms including online, mobile and video game consoles around the globe. DIMG core businesses include…
Hey guys! I'm looking to move from the North end of Toronto Ontario, closer to the lake-shore west area, either Highpark or The Junction. If you know any like-minds in the industry looking for a room-mate or if you are looking for a place to rent I'd love to meet up and arrange a place to stay! Looking for at-least 1 year…
Not only the error of distance but also some z-fighting. About subobjects... does not matter.... xNormal does not see subobjects... just complete mesh files. T-junctions on the lowpoly model cause an error distance due to cage face overlap. The rays won't know well where to start/stop.... they intesect theirself. ZFighting…
Today I'm presenting a project that took me a few months to complete. I created a completely fictitious race, a sort of parody of Le Mans 66, with cars that I designed myself. I did the entire project on my own : vehicle design, 3D modeling, painting and rendering. I enjoyed making this project, and I hope you'll enjoy…