Hi guys!! My contribution to the Dekogon - Kollab project that I work with many other talented artists. Ready for Unreal Engine 4 / Tris: 16.416 / Textures: 4K One Single Texture Set This is part of a Modern Shotguns set https://www.artstation.com/artwork/Z53mR0
I am currently working on a character for the Dominance War (but I doubt I'll finish it in time unless I suddenly get a grasp of some concepts quickly). My current progress on the creature Sabbit is this. He currently is at 11,000 polys, with a smoothing modifier on. I am also looking to add several things to him,…
Thanks for the reply.. but this is exactly what everyone keeps doing. . Linking me to the crydev docs. I can't follow them, as I have no idea what I'm doing. The docs weren't created for beginners. I don't know how to vertex paint, or set up my layers properly etc.
Hi! I think it would help if you marked the area you're are talking about. The most prominent feature I see is stepping along the edges due to the resolution and grid topology of the mesh that's being displaced. Suppose you could work against the stepping by adjusting your content to have a bit more rounded-off stones…
Hi guys I want to edit together a new Animation Reel but I am a bit blocked to which shots I should put in my reel, I've been looking at them to long. Here is all my work: https://vimeo.com/catalinion/videos Would like to gather a - top 7 shots - from as many people as I can and together with my feeling , I'll go from…
Hi everyone! I'd like to share one of my portfolio projects: a hairstyle created for Replika AI - implemented and rendered in the Unity engine. This is a real-time hair asset created using Ornatrix for 3ds Max with the "Branching Workflow" technique. This method is excellent for creating natural-looking hairstyles with…
Hello Polycount; I have a small issue related to UV mapping the object that has been modified via Dynamesh. The problem is, it takes alot of time to make the UV map and since the object is too intense after it has been modified via Dynamesh, and contains triangles, you can not re-construct the subdivisions of it to make…