hi, My name is Alex Curtis and i am the co-founder/Lead artist at PolyMorphik Games We are a newly form indie games company currently working on a huge space game project, at the moment there are 5 developers working on this project, 1 programmer and 4 artists. Mostly based in the UK but we open our doors to any…
Hello all I am looking to start a new business and have been looking at the different 3D software packages. I would want to get mostly into advertising stills and visualization projects. Lightfarm Studios is a decent example of the type of work I would like to take on http://www.lightfarmstudios.com/retouching. I am…
Hey all, This is NOT a blog. I'm in the United States for another 5 months, and I'm currently looking for a place to live. I've been staying with a friend in Sacramento for the last few weeks, but I need to sort myself out with my own room. I'm specifically looking at California (preferably around the LA area), so if any…
Hello guys. We are working on a 2D zombie shooter game. I am the team leader and C++ engine programmer. On the team we also have a game-play programmer, who also does music, and a writer. We have experience programming previous projects, but of course we had no artist, so they LOOK bad. We're working on the engine right…
Im looking for a photoshop 3d painting tutorial or workflow for painting simple painterly diffuse textures. I understand how to load the model into the program, but all the tutorials I have watched are for much older versions. I was looking for something for Photoshop CC. Anyone have any ideas where to look?
Have anyone noticed any advantage of Fuji X-trans cameras over Bayer ones with similar matrix resolution for capturing tiny mesh details ? I heard rumors that xtrans performs better but never noticed any advantages visually in the images . Contrary for example to old foveon matrix camera and its vastly superior sharpness…
Hi there "requests" seems like the dark corner of polycount, I still hope a few people read those boards We've all been asked by people "hey pliz i'm 14 join my revolutionnary MMORPG looking like FF, look I'm already learning C++"... right Guess what? this time it's my turn Well at least this is not my first attempt, I…
Thanks to everyone who applied—really appreciated the portfolios. The role is now filled. Project Indie mobile game (solo developer), fixed-price contract; modeling +
texturing only (no rig). I’m developing a mobile puzzle game in Unity 2022.3 LTS (URP). I need a stylized-but-believable
marmot character (red with blue…