Ahh sorry, I opened your link and immediately shrugged it off, thinking it was the normal combine script. With that said, a lot of this is over my head. I confess code and math are not my strengths and perhaps it behooves me to just grab help from a tech artist. But are you aware of a unity shader that has two normal…
Hey everyone! I'm trying to make a procedural medieval wall material using substance designer for a uni assignment. Here's where I've gotten so far and I'd appreciate any feedback you'd throw in my way. The images consist of the node structure in substance designer, a close up screenshot in designer and preview of the…
Hi, I have little problem, in my scene have simple plane and material is composited with layered texture linked to vraymtl. Bottom layer is classic checker and on top have layer with file node texture with blend mode over and is reduced to X Y 0,25 coverage. When I render through CPU everything looks as I expected, but in…
Rendering with mental ray worked excellently! Thanks! Just out of curiosity where can I learn about the shader node? Also, how do I change tangent space to normals? On a side note I am having another issue with maya. When i try to use transfer maps it won't let me change the size of the envelope after changing it once or…
Hey this is looking good, just a few crits. Maybe narrow the bridge of the nose a bit? And define the chin and the node pieces on the sides of the mouth. I think the nasolabial fold crease near the nostrils could be a bit more subtle too. The philtrum and vermillion border of the top lip seem a bit sharp, maybe round those…
Hello I'm working on an optoelectric night vision post process shader, its pretty cool and stuff but it has some ugly hacks none of the atmosphere nodes in the material editor that I've found give me all the elements of the sky so I'm masking and boosting the basecolor luminance based on the overall sky luminance and it…
Rick, I'd be very interested in seeing this armpit/scapula setup. My rigs typically use a clavicle (with the pivot moved toward the sternum), upper arm bone, and single twist/helper bone for the deltoid area. I have thought about incorporating a driven scapula bone, but that was mainly to correct against the geometry in…
Basically in CS you can create a biped (skeleton) in a couple of clicks with IK controls ready to go. Hi. The closest thing in Blender is Rigify, an add-on that, like others, comes bundled with the Blender installation. It's a humanoid rigging add-on. I think it comes disabled by default, you need to go to your Preferences…