Damn good modelling Earthquake!!...tho' the breasts don't seem...erm...round enough?...just something that caught my eye from the 1st render is all....but if you were to keep it as it is I'm sure people would'nt notice it as I did....but apart from that EQ...Very..very solid work...
Hip area looks a bit long and lacks detail, the mesh between her shoulders and her breasts looks a bit strange (exspecially that huge triangle), and those huge quads at her butt arn't really well placed either.
Otherwise... hmmm the upper legs could use some actual edgeloops that follow the muscles, but that isn't needed that much when doing a female (more fat that hides the muscles, and less muscles ).
Oh and that strongly arched nose... hmmm well there are people like that, but it is not very common (and doesn't look very sexy to me ).
you pimped this in the channel but i guess i missed these renders! it looks a lot better put together than last i saw it, very nice work on the polyflow. and i disagree, i think the breasts are very well shaped, they've got a good natural contour. it's been impressive to watch your steady development of the female form
I think she needs puffy cheeks. The cheek bone indent isn't working and making her look manly. The breats look like they are driping instead of being full and pouty. The chin look like it need to be pulled back a little, and the mouth moved down a hair. Belly button could be longer. Knees look like they aren't done. Ribcage needs to be lower. Make those pig tails fuller and more massive. I think the nose mouth and chin could be moved forward a tad. Right above the clef of the butt needs to be flat. bottom of the abs need to be lower.
by request of Gauss, the dirty parts are gone.
and for the greatest butt reference in the world. web page
i don't know if those referenc images are really the best for showing your crits. on the topic, would you mind linking that image? there's enough cheesecake in evidence as to bring the photos' artistic integrity into question.
LoL, I don't mind though, nice pics and good critizism
I like the drawing of the breasts from above, could be posted under almost every female model that gets posted on CGTalk
EDIT: I just noticed something funny about the mesh, if you look closely at the shaded picture it almost looks like she is wareing panties, or at least there is a lack of detail exactly in the shape of panties
her ribs, low back, and pelvis are far from being anatomically correct. study the bone and muscular structure of the lower female torso. it seems to be a bad habit for so many to place the rib cage so high, and only add definition to the lowest false rib and its costal cartilage.
her face looks great. there are so many different shapes to the human body that makes us unique...so nothing can ever be "just right".
Wow, thanks guys lots of replies and good crits. I've fixed some of the stuff already and ill post another update tonight when i feel like i have a lot fixed.
Ok, Switched to 1280x960 because i was running at 1280x1024 and noticed she was a bit too skiny here so fixed it up, changed up the boobs a lot today along with a bunch of other small changes and started adding some clothes to her. Getting tired or else i would have finished up the back of her shirt before posting but oh well.
Wires:
Looking real good there Earthquake..I mentioned the breasts looked just a smidge droopy..but from the updates you've nailed it..seriously...it was such a small crit, it really honestly would'nt have hurt the character if it was left as it was...good stuff tho' EQ...looking good man..looking good...
btw...Todd...that was what I was trying to explain...but you put the point across a lot better than I did methinks..
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I think she needs puffy cheeks. The cheek bone indent isn't working and making her look manly. The breats look like they are driping instead of being full and pouty. The chin look like it need to be pulled back a little, and the mouth moved down a hair. Belly button could be longer. Knees look like they aren't done. Ribcage needs to be lower. Make those pig tails fuller and more massive. I think the nose mouth and chin could be moved forward a tad. Right above the clef of the butt needs to be flat. bottom of the abs need to be lower.
Body looks a ton better now. One problem you seem to have is that you define everything very sharply, there is very little subtlety on the model. Especially on the face. It is conveying as female, but not a very attractive one in the face, more like a boyish country chick, which could be what you are going for, but I would suggest giving her face a bit more flow, and overall less definition.
Crash mentioned want to texture her, i suck at surfacing high poly models so im not sure if i will. Ill probally bake this down onto a low poly model tho and mabye set it up in doom3 or something, still not sure what im doning with her yet. And poop: you're right i never was really known for subtlety.
JK: yeah you're right i didnt really notice it while i was working on the base mesh, and yeah i have some boots to model for her that crash sketched out... I really should model the feet for practice tho too.
Give her some nice steel-toe boots, and a showel. Then she`d be a hot futuristic road worker.
I love the model, but do you have to use orange for the clothes? The outfit itself looks cool, and a pair of sneakers would go perfectly with that. But the orange makes it look less sporty and more inmate/roadside worker like.
Those folds on her jacket are too soft to be real cloth, I think you should model some harder edges into the folds, also look at some more reference for jackets being worn like that, make sure you get the flow of the folds right, they don't look very believeable at the moment.
See Pior's fishboy pants for cool folds (although his are a little stylised, they're more realistic than what you have currently).
Why does she have a handle on her arm?
Overall looking good. Not a fan of the crotch bulge myself, though :P
Replies
Per: not much actually. maby drunken rambling and the ever so popular Per madness?
nice ass too :P
Otherwise... hmmm the upper legs could use some actual edgeloops that follow the muscles, but that isn't needed that much when doing a female (more fat that hides the muscles, and less muscles ).
Oh and that strongly arched nose... hmmm well there are people like that, but it is not very common (and doesn't look very sexy to me ).
But it looks really nice overall.
by request of Gauss, the dirty parts are gone.
and for the greatest butt reference in the world. web page
LoL, I don't mind though, nice pics and good critizism
I like the drawing of the breasts from above, could be posted under almost every female model that gets posted on CGTalk
EDIT: I just noticed something funny about the mesh, if you look closely at the shaded picture it almost looks like she is wareing panties, or at least there is a lack of detail exactly in the shape of panties
her face looks great. there are so many different shapes to the human body that makes us unique...so nothing can ever be "just right".
Wires:
Render With clothes
nudes
btw...Todd...that was what I was trying to explain...but you put the point across a lot better than I did methinks..
I think she needs puffy cheeks. The cheek bone indent isn't working and making her look manly. The breats look like they are driping instead of being full and pouty. The chin look like it need to be pulled back a little, and the mouth moved down a hair. Belly button could be longer. Knees look like they aren't done. Ribcage needs to be lower. Make those pig tails fuller and more massive. I think the nose mouth and chin could be moved forward a tad. Right above the clef of the butt needs to be flat. bottom of the abs need to be lower.
by request of Gauss, the dirty parts are gone.
http://www.vitaminjay.com/images/lady%20help.jpg
and for the greatest butt reference in the world. web page
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view more porn?
My GF's ttities certainly don't do that, they are more like the original model. Everyones different
And earthquake i am amazed at your work. They are aways neat and clean and pretty good. Are you planning on texturing this?
Oh and the ouside of the breasts is a bit off in the way it is connected to the body... but that is really just a bit.
I love the model, but do you have to use orange for the clothes? The outfit itself looks cool, and a pair of sneakers would go perfectly with that. But the orange makes it look less sporty and more inmate/roadside worker like.
See Pior's fishboy pants for cool folds (although his are a little stylised, they're more realistic than what you have currently).
Why does she have a handle on her arm?
Overall looking good. Not a fan of the crotch bulge myself, though :P
MoP