Hi. I created blog a while ago to share my thoughts and experiences from game dev and 3d graphic. I was wondering if I could ask you for your opinion. Address is - http://www.3djunior.com/ You could check out second article about "Industry Standard". I was wondering what do you think about those kind of blogs? Do you think…
Hello! I'm having trouble modelling a chesterfield-type sofa. I can't figure out the best way to create a high poly model that has the intricate chesterfield type pattern in it's geometry. I've seen that in 3ds max, some people use splines to deform a pattern into a sofa shape. I can't figure out how to do that either. If…
I thought a lot of people would appreciate this so I made a mini tutorial about it. So there is a simple and fast way to bake displacement and subdivision into lowpoly meshes inside the editor, using the editor modeling tools. It goes like this: 1. Enable the editor modeling tools in the plugins settings. This will require…
Hi we are building a 3D department to start creating various forms of 3D content. To start off, we are looking to hire a talented 3D modeler/animator specialized in product design and mechanical design. Someone who is able to replicate current LG products and its form/function in to 3D objects. Your background and who you…
Hm, alright, but I'm gonna weigh in and say that these for the most part, actually aren't all that stiff-- they're still dynamic and have a clear rhythm, even if the pose they're in is a straight-up Star. You can have them in any pose suitable for your game and still achieve good rhythm and flow, and these are a perfect…
Hi, i am a solo developer working on a survival game in unreal engine. i'm looking for a creature artist to make multiple creatures. all creatures have fur. I will provide references for creatures. Schedule * Start date: ASAP * Freelance / remote When Applying, Please Share * Portfolio / creature work * Rough price for…
Thanks Vexod14 this indeed looks cool great looking but I am asking about a bit more less stylized picture, more of natural realism with shadows, SSS . Something focused more on realistic environment , landscape rendering with heavy instancing.
Hello, I am working on post for a film of mine and I need some help creating a high quality 3d model of my main character. It should be fairly straight forward, I already have a completed model of the character's helmet that I can provide to you, which we used to 3d print the real life prop. Other than that it's just a guy…
Let's say you have four buildings. You give each one a UV layout filling the 0-1 space, and you set the resolution to 512. Then you create your textures in photoshop or substance painter. So for each building you have one 512 material. A total of four materials. So you have four separate materials now, but in your game…