Hey Polycount! You might have seen my posts in the WAYWO thread of this taking shape, and I figured I had posted more than enough of this thing there. :) After screwing about with trying to start environments without a good workflow or plan, I finally decided to just get on with it, and this is what happened. As far a plan…
I'm sure that this is more than likely a known thang' to most of you enviornment artists out there, but I'm reletively new to scene building. This all came to mind after working with the Halflife2 SDK, and seeing the way they created their textures. If you break it all down, there is a very simple system they used, which…
You're setting yourself up for trouble when you create tiling textures with lighting that is not direct, particularly for enviornment textures. Your painting shows lighting information coming from the left.... Why would you not want to do that? Because if any other artist on your team (even yourself) uses this texture…
[ QUOTE ] ....speed tree is not a program to allow you to create trees for your game more easily, its a program to allow you to select from a library of pre made trees and adjust a few sliders..." [/ QUOTE ] That made sense, right?....... In the perfect world, every enviornment artist wants to make their own work. You will…
thanks all! the first day of work was today and i'm happy with it. it's a nice place and the people are super cool. Adam- best of luck to you. i'm not really in a position yet to give any sort of reccomendation, but if i get an opportunity, i'll give you a good mention. pogo & Jkim3-- thanks! I can't really talk about what…
thanks for your comments Etienne greatly appreciated. I will try to improve my work in that deapartment. I am beginning to understand that sloppy things like that are what sometimes detract from work being good or bad. Er Sye you got some great ideas i can see from your last post.I like those pics you put up especially the…
Odd, widescreen monitors in my experience haven't prevented a game from launching. Unless the monitoe doesn't support 1024x768, the typical default of games these days. Battlefield 2 requires command line switches to run at widescreen. WoW for me just worked when I changed the resolution in game.…
Well I'm back to work on a portfolio for this type of work and I'm wondering how studios make textures for environments for these two platforms. Is the the development for the PSP similar to the PS2? I'm wondering because I have read tutorials that explained that the PS2 had very little texture memory but you could layer…
Hi we are creating a 2d anime something similar to avengers assemble 2d anime series.We are in need of 2d animation artists who can do 2d animations frame per frame animations.This is a good oppurtunity for freelancers who have 2d animation skills and also who can match the quality of our 2d animation video with avengers…
I created a realistic "low-fi" sci-fi space station enviornment using UE4. The style I am aiming for is a art style that blends Interstellar, Alien, and Portal together. Critiques are openly welcome and very appreciated! Software Used: -3DS MAX -UE4 -Substance Painter I plan on re-working this project and re-posting the…