Just finished this piece in UE5.4 Based on a watercolor by Mateusz Urbanowicz II for his book Tokyo at Night. After I replicated the original image I decided I wanted to take it a bit further and put my own spin on it. Idea for the magic beanstalk came after watching the anime Blue Seed and I wanted to make a scene with…
Hello everyone, here is my attempt at modeling a mini cooper guide mesh that will later be used to shrinkwrap panels onto. So far I managed to do everything looking nice and evenly spaced with good edge flow except for the "arch" area, where LOTS of edge loops just smash into. I tried to improve the situation by turning…
note sure about the additional stuff, but tbh some stuff is just done because people think they look cool I guess . Not sure If I could go that far in terms of modelling so much detail, I am more about the illustrative look re any kind of demo - well I am still at the substance painter stage, the cars are rigged, but not…
Hi there so was following a tutorial trying out the boxcutter and hard ops. Here is the texture I made for it. Like toto hear any feedback on the texture and if anyone has any thought on how i could improve the texture for it, let me know. Thank you.
Hi! I've been trying to use trimsheet to texture some of the parts of this mesh. Precisely, I've try to use Olsen Morten techniques to create trimsheet with a 45 degree angle but no matter how I tweak it I'm still having trouble with the dark seems... (it gets worst when having AO on top of it...) Maybe it's the way I made…
Thanks! I will do that. I'm also considering just doing a straight retopo since I feel the curved part might be a pain to try and fix at this point; it's too janky. Appreciate it!
So I was finally able to bake my directional light maps in Blender. And the result is really good. But I cannot compare with other software so I compared with Blender Cycles and the first thing I notice is that I lose a lot of contrast. I wonder if it is a known limitation of the RNM or if there is something I can improve…
Thanks for the answers above, this is really helpful and probably explains why I've not had much success applying for Technical Art roles. I actually have around 10 years experience with Unreal/Unity, but I've mainly worked as a freelancer on small projects where there's been a couple of programmers and a couple of…
Hi, My name is Arnold , i am a Rigger who has 7 years experience in Rigging and 2 years experience in Animation if you are interested here's my Reel: https://vimeo.com/954935241 Thanks. Contacts: ------------ E-Mail: alaa45898@yahoo.com. Discord: Stylish#2298. Phone:+201145646009.