Hello my friends! I am skinning a model in 3ds max 2016 but there is a little problem, in envelopes mode, my model is with real material yet while in old 3ds max like 2013 as you enter to edit envelopes, model is white so you can see envelopes and their weight very easy. But as I said in 2016 as I enter to edit envelopes…
so yeah bought the missus a brand new Samsung note 2 for christmas. spent a week messing around with the phone , but not actually using it as a phone ie internet, apps etc then bought an o2 sim, which would not work. kept telling me in was not registered on this( o2) network Tried it in another phone and it worked fine. To…
IMO there is no simple answer. For quick texturing of 3d props DDO and Substance Painter are very good. Still for projecting an exact photo to a certain model precisely, nothing beats Photoshop 3d mode , not even Mari. For tileable textures SD is powerful indeed , Also very helpful for secondary things. Something where…
So i have the same problem here. I'm using packed textures to deliver Roughness (Red Channel) Ambient Occlusion ( Green Channel) and Cavity in Blue Channel. I already setup the texture node to be masked instead of color. And my packed texture its already in Maked mode instead of DXT compression. But i still not having the…
If the UI puts you off nothing I can say there. It's not going to be for everyone. I'm not sure why ZModelers grid of buttons is ok and DM's isn't, different grids for different folks I guess. That HDA is mostly just streamlining existing nodes built around a workflow for view port modeling. You are the first person I've…
IMO a group behaves as an object in 3d max while collection is just an attribute, a tag of a sort . One object may be in many collections at the same time . To have collections behave same way as a group in 3dmax you can use join geometry node in Blender . Or just output collection in geometry nodes , it would became a…
Decided to trial 3ds Max back in 2009 after a few years fiddling about with Blender's 2.4xx series version so ever since skipped between the two but Blender remained a core preference in terms of hard surface modeling as a hobbyist. Personally, simply due to it's overall ease of use, stability and extremely light…
Nice results, I would say that the light is pretty expensive for what it is. I would recommend for initial experiments getting a cheap led flashlight like https://www.amazon.com/Hausbell-Ultra-Bright-Flashlight-Tactical/dp/B00CEOII9K you can unscrew the lens and bare leds put out a surprisingly wide beam of fairly even…
Here's a condensed version of making a simple flickering light using light functions: Has to be a dynamic light - Move/Toggle Create a spotlight MOVEABLE In the content browser, create a new material In the materials properties, look under Material settings, set Blend mode to Translucent and Lighting Model to Unlit Under…
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