Hello my friends!
I am skinning a model in 3ds max 2016 but there is a little problem, in envelopes mode, my model is with real material yet while in old 3ds max like 2013 as you enter to edit envelopes, model is white so you can see envelopes and their weight very easy. But as I said in 2016 as I enter to edit envelopes my model is with its real materials and textures and it is not white! So working like this is like a hell! How can I fix this!?
I am really appreciate for any help.
Thank you all.
Replies
- Make sure Skin Modifier > Display > Show Colored Vertices and Show Colored Faces are both checked.
- If that doesn't work with your object selected while in Skin sub-object mode right click and open Object Properties. Check Vertex Channel Display. Make sure the drop down says Vertex Color and Shaded is off.
That fixes it for me when this happens.