To add the list of all these great tips: Experiment with some of max's other tools: including the move and relax brush for local tweaks, it's got strength and falloff settings too. And if you happen to have UnwrapPro, you can define density via vertex colors or soft selection. AFAIK the plugin won't let you lock border…
been a bit since i saw the thread, nice updates. I like the style choice if you can achieve it, i did a quick refresher to remember the look and this popped up if you haven't see in it might help guide the style better it shows color variations and what to do with "lighting", i hope it ends up the way you envision it. That…
Sometimes i get flipped faces, so you can check that by going to the object name (if you labeled them) selecting it and clicking the back-face option on the left. (For me) they come in usually normal flipped, If you tried all other options you can try this one.Notes : you have to fix the issue, clicking that option will…
Hi everyone. This is my first post in this forum. I'm 22 years old and I'm studying 3D sculpting for a couple of months. This is my first "decent" head after i started the course of Nikolay Naydenov(speed char). If you want you can give some advice for improving my sculpting.
MOD AR-15 Assault rifle Hi everyone, this time I want to share with you the process of creating MOD AR-15.I started modeling my assault rifle in Fusion 360, I like this program very much and I like CAD modeling in general. I used blueprints and other references to build the model. The process was fascinating, probably one…
For me it's the opposite lol, I suck at hard surfaces. Exactly, I think it's fun when you can get your character naked and customize their genitals even if there is no gameplay reason for it. And since you have multiple humanoids you can make interesting body designs that expends the lore.
Again, you can use nanite with optimized geometry and textures and still profit from things nanite does. You do not have to put in millions of polies with shitty UVs and gigantic textures. It does not have to be huge filesize stuff
For cheekbones best will be to study few skulls so you can understand underlying structure or you can explore your face in front of a mirror Base of the nose is part that help it blend with the rest of the face on the reference is dashed red area , you need it to have a proper transitionYou can use real ppl and stylized…