Hey guys, I have been studying Genshin Impact's 3D model and their polygon seems to be a little different compared to normal 3d modelling that I'm used to. As I know most of the 3D software(Maya/Blender)'s polygon are in squarish pattern even if it is tilted and wouldn't pick a weird angle to create their polygons due to…
No problem, man :) You would get a better results by running the cloth simulation with a high polygon count and then applying the cloth modifier and decimate/reduce the polygon count to something more reasonable, rather than running it on a low polygon count.
In the Unwrap editor, choose Polygon subobject, then in the Select menu choose “Select Overlapped Polygons”. More info: https://help.autodesk.com/view/3DSMAX/2024/ENU/?guid=GUID-2AEF6A44-859D-434E-8E08-00D2A480A0CD
Provided advice for someone modeling a Mini Cooper, aside from the wheel arches there's more automotive polygonal modeling fundamentals packed in there: https://polycount.com/discussion/comment/2535561/#Comment_2535561 https://polycount.com/discussion/comment/2536168/#Comment_2536168…