Hi PC, I have a question concerning modular environment workflow. I have been working on this scene and I have attached 2 images where the first shows the complete scene and the second one shows what repeated geometry I have removed and planned to use as modular pieces (to also maximize texture density on the UVs) to…
I have 4 points and their respective positions, i want to be able to calculate each potential combination of swaps i can make with those points. so the first part would be something like thisvertexamount = 4 swaparr = #()for i=1 to vertexamount do( for i2=1 to vertexamount do ( if finditem swaparr [i,i2] == 0 and finditem…
I have mentioned in the monitor thread that I have a pretty awesome photo monitor that displays beautiful color and dynamic range. The other day I noticed a thin red vertical line running down one side. I suspect all the cat fur and dander got into the monitor and futzed it up (we have a lot in our flat). HP has a really…
Hey everybody, iam back with another question, Iam currently working with micro bevels and Face Weighted normals, which works amazingly well and fast. Problem is: 1. Is there a way in modo to autorescale my UV Islands so they are the correct proportion to each other? I unwrapped and stitched my UVs up so i have all the…
I need a 3D character artist to model and texture 10-12 characters. I do not need them rigged or animated at this stage, but this should be considered when modelling - particularly the face where at least the mouth will be animated. I have concept art for all of the models. The style must be non-realistic, cartoon/comic…
I have started a new Substance designer learning series called Substance Masters. This series will focus on learning from a mix of skilled substance designer artists, to get a varied library of materials to learn from. Download and more previews - https://www.artstation.com/artwork/wVBQZ Volume 1 contains 3 different…
Hi all! I've been modelling for a couple of years now but I'm not too hot with the technical side of 3ds max, I just model cute low poly stuff and cross my fingers that I'm doing it right haha. I have a quick question. A character that I have modeled has a fur collar which has a lot of 'hair' cards (in this case fur cards)…
Hello, The team at LunaSouls are looking for 2 talented 3D modelers knowledgable in a AAA art pipeline to create props and environmental assets for Lunacy: Saint Rhodes. One position is full time and the other is for an estimated period of 2 months. The game style is photorealistic in nature and any applicant should be…
Barbedwire studios is looking for two new environment artists to join the team to help the development of Gates of Hell. Gates of Hell is a historical/realism action-based RTS based on the GEM2 game engine by Best Way. The game is aimed at the RTS and third person market (the game contains a hybrid top down shooter as…
TL;DR Version: This is the latest screengrab of my scene: So recently I got the idea to model a hovercraft. I've decided to model one of the mid-size AP1-88 passenger craft that ply the Solent between Southsea and Ryde in southern England, I don't have any concept, so here is a reference photo: And here is a video of one…