sooo - i'm giving a photoshop tutorial to a group of students in two weeks (twice actually, 30 per session) and I have to keep them entertained for about 7 hours (including breaks, so real time shedule is at about 5 hours). while some of them seem to know a little about photoshop (and some of them are pretty hardcore),…
Howdy! I'm new here so i guess it could be a good idea to introduce myself first. I study "digital graphics" at Sofe (School of Future Entertainment) in Karlshamn Sweden. My main passion when it comes to graphics is texturing, had never worked in Maya before I began my education last September. So anyway, on with the real…
I got a question I hope someone can help me with. When baking a tangent normal map from multiple highpoly meshes, I get errors in areas were the highpoly meshes intersect and the lowpoly has a UV seam and edge split. Might be worth mentioning that the highpoly meshes are supposed to look like separate objects in real (e.g.…
I just joined the forums and am going to be starting my new character for illusion of destiny (my game in the making). i am hoping to get critiques and advice as i model and texture him. so far i am mainly just an environmental artist however recently i have picked up character modeling. below are my attempts at modeling…
What Are You Working On? amontes Amsterdam Hilton Hotel AntonioNeves ArmoredWolf arthurgtn bassinicomix bejibo Bf.109 Calvin Chris Kuhner Cordero Dantert Daven DevMatt Dominique_ Dylan Brady EmJaeR explorer3d Gav Graze ILmaTeR invaderZim Isaiah Sherman Jakub Joel Zakrisson katzeimsack KLICKSTOP Kraken Kuhlhaus LeeHinds…
Hello polycount community, curious if someone of you has the technical background knowledge to answer this. I'm currently working on a rather big personal project of a futuristic sniper rifle with a lot of moving parts. Workflow is that I will render both the highpoly in some raytracer, probably Redshift, and create a pbr…
Last Update : Hello Guys Remember this ? I'm redoing an old scene I had, with the same graphic style a bit more details but still closer to a painting than something with a lot of detail. For now I need to rework 3 textures on the 4 I have for this small environment. Then a lot of polish, some level and brightness tweqk on…
Concept for my latest project, a Art Deco/Early 1900's style Train. Plan to use PBR textures, and do some zbrush sculpting for small details. Colors will likely be subject to change once I get around to texturing, so recommendations are very welcome. I haven't done too much vehicle/hero asset modeling so this will…
Hello everyone. I'm creating a new version of the main character of the game i'm solo developing at the moment, and since i think i got some better skills since the last time i made her since it's the main one, i think it should add some extra love. At my artstation there is the V1 and V2 of her so you can compare all 3.…
Hi! I'm having an issue where my textures (normals being the biggest issue) get distorted when I try to export from mudbox. Here is the problem and how I have tried to solve it. I tried to gather all the possible information that might be useful, I hope the pictures make sense. Lowpoly mesh and its UVs (all separated edges…