Hey guys. Is there anyway I can get the mathematical formula behind an animation curve? What I'm after is a custom lighting method in a visually and easily controlled environment. I've got a shader so far where I have control of how the light should influence the shading controlled by a curve(animation curve). Much like…
He, I recently finished my machine, object how ever you want to call it. And Now I want to animate it but when I click on the time line this happens. I haven't animated anything so I don't know what happens. I have used constraints and aim constraints and the nurb circles to turn the machine. Please help Greetings, Joep
hi guys , i have a model in c4d animated and has texture on it .. how to export it with animation and texture as DAE. file ?? while i need it in arkit app thank you all
Looking to prove your might at rigging and animating? well I am looking for Rigger animator for a small 3d platformer. PM me or email me at earth2jeremy@gmail.com Thank you.
Yea all of the FFVII characters where broken up into segments with 100% of the verts in that segment being weighted to the bone, 1:1 weighting. Some "rigs" didn't have bones and where just well placed object pivots linked together to form chains. I forget if vertex weighting was even possible on the PS1, it might have been…
Hey guys, how do you make an animated texture move through only a certain part of a model? Like so - you can see that on the floaty blue guy's body there's some animation flowing through his 'veins'. Any help would be great. Thanks guys, cheers. :)
Greetings! I'm looking for an experienced rigger and animator, who can fully rig a 3D character (in Blender 2.8 for Unity Mecanim) and also create a few animations. This will be an advanced rig of a (ready to be rigged) mid-poly (50k) anime style character that will be used in an adult game. More characters will follow.…
High-detail carving abilityPossess experience in animal anatomy / biological carvingCan output printable STL/OBJ filesSuitable for 3D printing and commercial displayDoes not accept AI-generated or copied modelsIf appropriate, long-term cooperation is possible We specifically focus on the scientific reconstruction of…
Hi! Analdin here, my team OrangeCore is currently developing our flagship title and debut project, "PAZE" (http://indiedb.com/games/paze). Currently, we are looking for one skilled animator; for first and third person weapon animations. Paze is a Racing/FPS-hybrid built using the UDK, focusing on fast arcade gameplay,…
Tripmine Studios is independent team working on Operation Black mesa and Guard Duty, remakes of expansion packs for Half-Life. We are always looking for talented individuals who would like to contribute to our development. Our team offers you the perfect opportunity to build an extraordinary portfolio while working on…