Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. Right now we are looking for: Senior Character TD Work…
ROCKSTAR NORTH, the award winning developer behind Grand Theft Auto, is looking to expandtheir experienced and talented teams working out of the studio in Edinburgh. For the successful candidate we offer a highly competitive salary, a working environment second to none and an extensive benefits package. At Rockstar North…
Job Title: 3D Artist Duties and Responsibilities: Were looking for a driven 3D artist who will help us craft a high-flying sci-fi/fantasy world. As a 3D artist, you are responsible for delivering art assets while working cross-discipline between modeling and texturing; rigging and animation; and Particle FX. You will also…
Crystal Dynamics, a leading developer of video games and a subsidiary of Eidos, Inc is seeking a talented Effects Artist to join the team. We offer extensive benefits packages and a great work environment. If you are looking for a challenging and exciting place to work, apply now. Effects Artist Location: Menlo Park, CA…
Now when ue4 is the hot shit I find it appropriate to learn cryengine. Like my pa used to say, always one step behind. Either way, I am trying to experiment with proper foliage and environment making and it feels appropriate to do it in cryengine since the setup for making good foliage is more straightforward there. Here…
FINAL UPDATE - comments in the post itself! UPDATE #2 IDLE WIP = post ahead (I'd rather keep the "animated part" up front) UPDATE #1 ROUGH BLOCKING - see post for details Here's my final entry for the competition: (videos below) (For a more enjoyable experience, I would suggest listening to this while going through:…
Valkyrie Entertainment is seeking an experienced Art Manager to oversee art production for one of the most well respected co-dev teams in the industry. You will work with both clients and our art team to ensure we deliver on our promise of quality and execution. You have a good understanding of art, design, and technical…
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Greetings, Thank you for stopping by. My name is Chris and I have been building 3D game worlds professionally for 13 years now. I am extensively experienced in building beautiful, gameplay forward environments collaboratively from ideation through to polish. Portfolio: https://christopherarnold.artstation.com/ My skill set…
Hi everyone, As you might have seen in previous threads or presentations, we’re in the process of evolving the Unity Editor UX. This is a long term effort which will be released in multiple phases and driven by these goals: Quality: We want to provide Unity users with a modern, professional software offering that is…