Hey guys, I'm trying to make a laser in cascade using a sine wave I can animate over its life time. This is what i've got so far. https://www.youtube.com/watch?v=rRUmc2PmiJc Getting the wave to animate inside of the material editor wasn't horribly difficult. but now I"m trying to make it so that I can animate the…
Hi! So I have a model that is linked to a spline via Path constraint. I would like to be able to bake this animation into actual animation keys. How would I do this? Hopefully I am being clear enough here! Thanks in advance! :)
It's been over 7 years since I've animated anything. I wouldn't want to do it professionally, but I did find it fun. So this past weekend I felt like diving back into animation. Here is a very newby jump to get started.
Hi, I’m currently working on a ~10-minute 3D short film and I’m looking for an experienced rigger to collaborate on a main character. Project context * Personal short film (solo project) * Creature: quadruped with stylized semi-realistic anatomy * Software: Autodesk Maya (Arnold pipeline) * Goal: clean, animation-ready rig…
Hi guys, i'm working on an animation that for some reason just doesn't look right to me. I'm not sure if i've not chosen the best movements or it's just my animating that needs a ton of work. Any help/feedback would be greatly appreciated :-) https://vimeo.com/147503982
You could also tweak the tangents on the animation curves... Windows > Animation Editor > Graph Editor or where the keyframes are located... Windows > Animation Editor > Dope Sheet
Hi Everyone! Weforge Studio here, An independent game studio based in Sydney, Australia. We’re working on a horror title within Unreal engine 5 named Macabre We’re currently looking for an animator to work with us on a contractual basis to animate the main antagonist / monster of our game as soon as possible. Our model is…
Does anyone have any idea how to animate rope in 3ds max in my case, the rope is basically a strap that is attached to my character and i want it to move realistically with my animations. I've found a bunch of cheap ways to achieve this, including spline deformation, IK rigs, but none of this works properly with what i…