Here's a sample VMT using phong : "VertexLitGeneric" { "$basetexture" "player/surfer/surfer" (path to your diffuse texture) "$bumpmap" "player/surfer/surfer_normal" (path to your normal map) "$phong" "1" (switches phong shading on) "$phongexponenttexture" "player/surfer/surfer_exponent" (path to your gloss map, aka…
does your computer detect it and you just can't get into it, or does it not show up period? if it shows up and you just can't sift through it, you may want to try file scavenger. they have a free demo, and the app is only $50. something you may want to give a try at the very least. if you can't get into the drive at all…
Hey, The modeling looks decent enough, but I would put a few more sub-divisions into those huge rings. Also, your composition seems to be a little over-done. Try to space out your assets so that they don't overwhelm the viewer's eye. Unfortunately, I think your biggest problem is with the textures and your modeling suffers…
Eric, yep it works actually really well. I did the same like rooster on several occasions and also recently rebaked a normalmap from a similar lowpoly to a variation with different uv's. Since I had to cast from the highpoly anyway I had a chance to compare. They matched up quite perfectly at least visually. Like already…
Hi, Again thank you so much for your help. Here is the rough output which I have been trying to figure out from the last 4-5 hours. I modified other Artist script. So, Any mistakes forgive me. Your command is working fine but I have 2 more doubts. (*) If I run the command twice it is replacing the old snapshot which I…
Hey Polycount, I've decided to give a little back to this awesome community. The old MC server run by r13 has been, as far as I can tell, permanently shut down. So, I've decided to lend my spare CPU cycles to picking it back up again. I've tested with Eric Chadwick and everything seems to be working smoothly. I want to…
I have been using ptex for sometime for my models with Mudbox but I had to go back to uvs cause of the following: -I cannot reuse textures.e.g I want to use the textures of the right arm for the left arm thereby saving texture space. -I want to put all the textures of lets say a 3d character,his hair…
Hi everyone, new to the forums even if I've been silently following the community for some years now. Over the past few months I've been dealing with a lot of texture work, so I built a couple of Photoshop extensions to help me in the process. Hoping they might be useful to others, I'm releasing them to the public as I…
12 Month Contract Role - Guildford, UK - Games My client is a British video gaming institution. They have been making ground-breaking original IP since the late 90s and are still going strong almost 15 years later. Due to their continued success, they are looking for an exceptionally talented Level Environment to join…
Hi guys, Recently I started my new project on UE4 and learned from the previous UDK project that 'simple' uv2 unwrap is not going to give any good (even though will finish unwrapped it faster but the amount of headache looking at nasty light baking...it's just not worth it...), so I google for a way to do a uv grid snap…