Yeah I know I should probably start with textures. Problems with that, I have like almost no idea on how to unwrap things good. Do you just mark seems around like objects? Like for example. The seat on the model do i just put a seam around that?
The guys at work are heavy into mugen, and i've been kind of day dreaming of a dominance war smash bros. like a polycount junkie that anyone can drop 3D normal mapped characters and levels into like a 3d mugen...Anything like this?
So I noticed there are softwares like: Face Gen: https://www.youtube.com/watch?v=ZVGn7ljTHmY Crazy Talk https://www.youtube.com/watch?v=CPMkAqoLCAM Are these software used in the cg industry? If no, why is this so? Is this because it wont be seen as original work. In a production environment, this would definitely speed up…
Torch- haha I realized what I had typed just after I posted it. I'm definately going to diversify more as I go. Thanks crazyfool- Thanks, and you're right about the lighting thing. Makes it a real pain in the ass. I usually have some type of human reference open. but I would like to try to get more likeness, like the peter…
I know that there's a lot of talking about GDC right now, but this made me wonder. Is there anything like GDC happening in europe? I know that there are gaming events like Gamescom happening but that's more promotion oriented, rather than development. There's also Gamayo in UK but that's more of niche, small indie oriented…
Hi Polycount :) , There is my likeness study of Keanu Reeves. I would like to have your feed back on my secondary form before continue the details on this one. All critics and advices are welcome. Thank you.
First find side view image- very important for head sculpt Second you have to capture her head shape first(looks like she have heart shaped face ) after that can add basic features (like in the image) at this stage you have to have likeness if not repeat till you have , there is no point to go further if you don't have…
Wow that's a great tool! Like a nice interface for your folders. I don't have much of a texture library outside HDRIs, but if this would let me keep my brushes, materials, etc. for substance painter/designer and zBrush that would be a great quality of life improvement :D
Hi guys! About a year ago I made a tutorial about photogrammetry (the one you can get in my signature). Since then it has been downloaded countless times, and I'm super happy about that! At the time it did mostly focus on tileable textures, which I used to do a lot. However it has been more than a year and I have learned…
Hey everyone, I've started to do an anatomy/likeness study of the actor Dave Bautista. I feel like I'm getting to the point where I keep making nit-picky changes but not many leaps. I was hoping to get some fresh eyes on it who can point some things out I might possibly be missing. I'd appreciate any feedback you guys…