This is my CGMA 10 Weeks Modular environment build in the Unreal Engine. I decided to make a scene combing the back story of "Detroit: Become Human" with an urban Hong Kong theme. I created everything in this scene myself except for the particle effects which i applied from the UE Elemental Demo scene. I created my own…
I’m Pete and I’m coming to you from RealtimeUK We are in the process of working on a couple of UE4 cinematic projects which are high quality and exciting productions. The core teams are in place for these projects and work is already underway - but we are now looking for additional talent to work with us over the next 4-5…
Hi All RDBK Studios is looking for a Full Time Animator that can help work with our team to replace our placeholder combat animations for Renown a medieval survival being created in UE4. UE4 Experience is helpful and must have around 3 years of animation experience or an extensive portfolio. We are using 3ds max and a cat…
Hello! I have a texture like this: But when I import it to UE4, it becomes like this: Here's texture details: I don't know why :/ :/ :/ Could you help me, please?
Job Title: Unreal Engine (UE4) Developer Job type: 1-year job remote contract with the possibility to extend it indefinitely. Reporting To: Producer Location: Working remotely DNABLOCK is currently seeking an Unreal Developer. We are looking for an energetic, experienced and creative team member to be responsible for…
Hey, i have been working on these two scenes in UE4. I made the stairway first and then the room after. They are done to prepare for my examn https://vimeo.com/233786815 https://vimeo.com/234119285 Any feedback would be awesome. Things to add or fix.
Hello i'm new here. In last month i create my first environment i game engine (UE4) assets done in Blender. Most of textures are from textures.com, foliage are modeling in Blender and render to texture. C&C welcome. cheers
Got inspired by the arch viz scenes done by koola, so I decided to dust off an old project I never finished and remade it in UE4. Video: http://youtu.be/sS1UUz3I27s
it looks ok in Substance Painter but when i put the low poly in UE4 i get these triangulation errors. I tired exporting from 3d max with or without tangents and bit normals, with or without triangulate but nothing works. How could I fix this?