Thankyou all for the feedback, much appreciated! @Jess I agree with you there, needs something to balance it out, at the moment i guess he looks a little bottom-heavy. I will fix his bent legs at some point too :P Colour scheme is just colours to help seperate out elements at the moment, will be doing colour experiments…
Yeah thats a good idea, then you can see where you're spending the most time. Rather than tell you how much time I spend, I'll break down my basic process for hard surface stuff: 1. Blockout, get the proportions sorted out with basic geometry before you commit to detailing. The more detail you do here, the more time you…
I'm glad I am doing it justice so far, and yeh I guess I was seeing things when I put the groove at the angle change, I think it willread better without the groove. As for the seams, I guess I'm a masochist and decided to model them all into the model rather than using floaters, to challenge myself.* I blocked the form of…
somewhat related http://www.scriptspot.com/3ds-max/scripts/activetype-0-29 he used a textfield to retrieve the events needed for something like that. I imagine he created some dialog instead of a rollout floater so that he could abandon close and surrounding GUI elements and with that only the input textbox is visible.…
I hope this is the right thread in which to post a question like this, and if it's incorrect feel free to simply point me in the right direction and I will move the thread. Hey everybody I have some questions regarding speeding up my modeling and texture baking workflow today. I have gotten pretty good at modeling and…
As we all know, surely, that Normal Mapping isn't easy. There are a lot of problems that can emerge when you try to bake normal maps. I decided to start this guide after being enormously frustrated with the lack of information and the prominence of downright wrong facts on normal mapping. I, as most people, was always…
Hey guys, It has been a while since I have done some serious hard surface models, so I figured I should do a few "hardcore" weapons models. No floaters, no nDo for details and what not (well maybe some minor details like scratches/dents and stuff). I started this model a month or so ago and haven't touched it since then.…
Hi everyone! I've created a simple maxscript to help save myself a lot of time unwrapping boltholes or any other repetitive cylindrical geometry but I would like your help making my script even better. Right now my script just saves me a few steps but I would like to make it so that it covers most of my procedure for…
Here's the imgur album Please give me any crits you've got. I made the mistake of going all the way through the texturing process on my last project, and then people pointed out that my HP needed revision, so I'm trying to make sure my HP is good before I move on. There are a couple of spots I was having issues with: The…
you are having trouble figuring out what to do because you haven't first identified the goal. You have to know what the end product is going to be, and plan backwards from there. So question one, where and how will this be rendered? For games? A static environment prop? Then you figure your workflow from there. Will you…