The question is how do I get my UE4 renders to look more like Vray? For example how do I control the softness of the skylight shadows in UE4? When doing a exterior scene should I make dome and put my mesh inside of it? How do I get more bounced light in UE4. If you look at the renders from Vray the tables and chairs look…
I have a bit of a problem. The render given in Substance Designer is wildly inaccurate compared to the final result inside UE4. It's forcing me to do a lot of back and forth. Does anyone know of a good solution? I know a UE4 shader exists for Painter, but not for Designer I think. I don't think you can even change the…
have a look at the attached image... so any idea what the name of the equivalent 'thing' is in UE4? In blender its refered to as 'extrapoliar clip' option. I dont understand any of the complex node things in UE4. Im just trying to replicate something I made in Blender in Ue4 and nothing else. so if you have the time to…
Hello! I am a character 3D artist and I've worked on different projects both indie and some unannounced titles of Ubisoft, Sony and Qualcomm. I have experience making stylized and realistic characters and creatures, outfits/armours, hair, props for games and short videos and 3D printing. I have knowledge of making basic…
Hi. So i want it to be an UE4 game asset. I am really new to this and i want you to tell me if this topology can be considered as a game ready asset.Im uploading the untextured version on sketchfab for you to see the topology. Im planning to make a pack of 10 cameras and sell them in UE4 store. I tested this model in UE4…
hi, i want to create an lowpoly mesh for ue4 in maya2010 with rounded (smooth) edges for ue4... but everything i tried, was not acceptable for me: - i made an lowpoly mesh in maya 2010 and went to zbrush and subdivided it several times, so that it looks good for me. - after this i exported this highpoly as an obj. - than i…
https://www.worldofleveldesign.com/categories/ue4/ue4-set-up-maya-grid-to-match-unreal-engine4.php The website (link above) explains how to set up the grid in Maya to match the grid's size in UE4. Make sure you snap the vertices to the grid in Maya. So you can snap everything together easily once you imported your models…
Hey everyone. I just finished a small stylized scene in UE5. It was a fun project to assemble using my own assets and materials. A great way to practice environment creation and refine my workflow. Let me know what you think. https://www.artstation.com/artwork/0l56yK?notification_id=6988907178
Hi dear Polyfriends, I am currently working on a Spanish Villa scene in UE4: After finishing the modelling part and setting up some basic lighting, I am currently working on the Textures. My plan is to give you an regular update about my process and use your feedback to improve my UE4 knowledge, as I am still quit new to…