Sorry for the lack of updates, we have been busy bees these past few months. To sum up the updates: - Ascent won 'games art/playable game' award at uh animation expose 2015 (http://uhanimation.co.uk/expose/). -we are currently in the running for 'game of the year' award on cg student awards 2015 :…
Yeah - they missed this one in SP3. I already reported that for possible/hopefully coming post SP3 fixes .... ( considering that they just recently released new servicepacks for Max 2014, Max 2015 and Max 2016 respectively. just in case you have all missed that surprise... ) On the other hand, the long standing "Select…
I spent too many hours once trying to convert regular dds cube to spheremaps. I wrote this hopefully it will be usefull to someone: http://www.mentalwarp.com/~moob/show/polycount/texGenConvert.cgfx you need to apply the cgfx in maya to a quad with unitized UVs, the rest is pretty self-explanatory. The easiest way to save…
I absolutely love your animations, along with the very original idea of the whips - it gives a very dynamic feel to his movement. I often come up with MOBA kits in my spare time, and I did one for your character - Ashytkin - The Ice Demon Primary: Assassin Secondary : Fighter Projected Meta: Assassin Top Lane, Full Damage…
Me and my team decided, after developing a game at Global Game Jam 2015 in 48 hours, to polish the game and publish it on google play. if you want to try the game >>>> http://globalgamejam.org/2015/games/split <<<< I would really appreciate some feedback about the environment and textures I used. We chose to use a…
I've been working with trying to render real time game-like quality in 3dsmax 2017 again recently and was looking at ShaderFX but I can't find any good tutorials or explinations in how to use ShaderFX at all. I posted a similar question in 2015 and people mentioned that Max 2015 has a Dota 2 Hero shader preset, and some…
Is there anywhere on polycount (or anywhere else that isn't reddit) that I can kindly ask people to give me constructive feedback on my portfolio? I've been working in the industry since ~2005. But since 2015 I was working for a studio that had me do... horrible things for money (just 3d models) so my skills have fallen a…
the specular map works as it should - it represents 0 - 0.08f in a linear 0-1 scale the default is 0.5 which covers most stuff, dropping that to around .37 gets you a half decent representation of scattery surfaces like skin. these are all non metallic with specular values of 0.0, 0.35, 0.5 and 1.0 respectively. 1.0 is…
Hmm damn good points all i didn't expect all of this thank you firstly for the replies i have some things to think about. I am hearing modo a lot and i was going to boast it in the first post but i have to say i am surprised, i heard good things and it seems it was not just talk, hmmm. cpt and nate, yea i never tried…
looks like a cool update, I will probably give LT another go as long as it's more stable. I thought 2015 was fine but it sure liked to crash on me while doing common tasks. The sculpting looks cool, will have to see how much use it can actually be, how much it can handle in the viewport. I wish they would add projection…