This is my gladiator wich for my demo reel will be facing a monster , that why the pose and expression , meaning that he is posing no fear at his rival. This character is fully rigged with also facial morphs so he can animate facial animations , and movements for later be used on animation , took me 2 months to have it…
I'm a new university graduate who's working on a UDK game project with a friend. I have decent experience with programming through university but only hobby experience with 3D modelling. I figured, if I put enough time into 3D modelling I'd get a satisfactory result, but as it turns out, I'm really not to good at it. So,…
Hello everyone!! This week I’ve been working on some short animations to give the impression that the piano plays by itself, like a player piano. To do this, I’ve created a simple rig. I’ve also been working on an initial render and lighting pass. As well as an initial pass on the cinematics. https://youtu.be/gNxRsjFjIcY…
Hi everyone, I have a 3 step process (3 Level Sequences) that I want to program Next and Previous buttons to play through. I have this working fine in a test scene, see the attached images. Basically the buttons check what my "Chapter" variable is at and play that animation, then update the Chapter value (considering it…
Hey guys, working on some new fight cycles for a big dude with an equally big hammer. Also changed some lighting on an old shot. Any critiques/comments are welcome, thanks! [ame] https://www.youtube.com/watch?v=mlxfb76Dbu8[/ame]
Hi All ^_^ As you can see in the title I saw in a YouTube video of the work of weapon animation [ame] http://www.youtube.com/watch?v=lV3RDphPcCo&feature=related[/ame] All of this can be done But the problem is in the beginning Required for the video tutorial how Add the bones and then the skin to be ready to animation…
Hey wonderful people of Polycount, We are currently looking for a Freelance 3D Character Animator to help out with a few animations for an upcoming update on our mobile game Dig that Gold. >>Check it out on iTunes<< This is on a set of characters that have been already rigged in Maya, and we use Unity as our game engine.…
Wow, what a long title... So I'm making an exploded mesh for baking in xNormal, with the method of pulling elements apart in an animation, by either: *Moving whole objects. My hi-poly is separated into objects and uses this method. *Moving elements and giving them a shape key, then animating the value. I did this with my…