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Xenomorph animation

polycounter lvl 3
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MIKENTNZ polycounter lvl 3
Looking for feedback on this animation. Thanks in advance for the help.

https://syncsketch.com/sketch/c57cd8fa6f1c/

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  • tholmes3d
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    tholmes3d polycounter lvl 11
    If this was my shot I'd cut the 3rd jump and have him only do 3 jumps total instead of 4. His second jump would take him to the closest pillar and then he'd jump down from there/ because these jump are mostly the same. Four is repetitive, even 3 is maybe too much, but you could add a little scramble or something into the second to break things up. 
    The drawings that Sean did are good for the landing. For a moment like this I go frame by frame and make sure that I'm looking at what forces are acting on what parts of the body (gravity, arms trying to stop it during the lands, legs, twisting force on the body if one arm lands first, etc.) For example, the hips don't start slowing down until the arms have not only touched the ground, but had a chance to start pushing back. It may take a frame for that power to move through the body and start slowing down the hips, in which case we should see some bend or compression in the body.
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