Dance / beatmatching game set around popular music and club environments. Should be comfortable doing * low-poly modelling for mobile-spec platforms & working *exactly* to programmer-provided specs * creative animation of complex dance moves, either from imagination or from visual description * basic texturing Flexible on…
A while back I saw a post someone had made of a dwarf character they'd made using only boxes. It looked really cool, and the boxes didn't deform at all. I need to make some mechanical characters for a class, and I figured that I could use that concept to make them quickly. However, I can't google it without getting box…
Ok, so the project has shifted to 2D. I need to break up and animate several character meshes so their clothing and skin tones can be interchangeable on a sprite sheet. On a side note this is the first time Ive ever had to rig a character, so Im sure I am missing something Im using 3ds max 2011 the models have already been…
Hiya. I'm (Aloof Duck). I'm a 3D animator looking for paid work on any project you may have. I work in Maya, and I have some experience with Unity and some minor experience with Unreal Engine. I also have some experience in other areas such as low poly modeling, and basic rigging. You can find my portfolio here at:…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
Hello all! One of my latest animations I'm close to finishing, any feedback is appreciated. Link below! https://drive.google.com/file/d/14GYmBqt8ZlxoF9ugHzqOLjWkxMvFOrLW/view?usp=sharing Thank you! Xx
It's about damn time I posted some new work, especially since I'm fairly stuck on a part of my animation. :( The second part of the animation where the character goes offscreen and tumbles back into the frame is still very rough. I've been having quite a bit of difficulty getting this tumble right. So I turn to you great…
Right now I'm changing up things a little bit for my animation. I'm replacing some poses to match better my story. Like this one for example. Instead of the character straightening up, I'm changing the movement so it reads more as curiosity/interest on the animal in front of him. Right now I'm working on some actions or…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
[Edit: Modelling and animating positions have now been filled. I am still looking for a skilled concept artist with a very unique and personal style. Remote collab is fine, but if you're able to meet in the LA area that's a bonus] I am looking for a freelance concept artist, character modeller and animator for the indie…