I've noticed the same change and it really has been bothering me. I've been doing 3D art for over a decade not counting art school and in that time I've watched my talents grow tenfold but my client pool and revenue stream hasn't improved with me, if anything it's gotten worse. I feel like I spent so much time refining my…
Looking for paid help with character animation for an upcoming VR experience. All character animations will be captured via a body + facial Motion Capture suit. We need a single Character animator to help clean up this data and put everything in place to have our 3D character models merged with these motion captured…
hey guys i have jsut animated my character's walk cycle in maya. i also have several other animations for him that work fine in udk. when i import the walk cycle to the animset ediotr in UDK he is in the first pose like you would expect. When i click the play button only his fingers animate. im not sure what could be wrong…
Hello there, I'm trying to find a way to apply crying animation to a ready skinned-bonedbody :) Found out that it is easy to do with Path deforms (made it similarly to https://www.youtube.com/watch?v=R4h-hBrMbUs this tutorial, but now I have no idea how to get it into Unity since fbx export disables all WSM modifiers from…
Hello! I'm here for advice. I created the attack animation for the game. Kamikaze's dynamites explode after he drinks blood of the victim. I created two rigs with different geometries. 1. solid rig with solid geometry for animation before the explosion 2. detachable rig with detachable geometry for animation after the…
thanks a lot for the positive feedback guys much appreciated! Bronco: fire away with any questions man, im happy to answer jehuty: cheers bud! cork: good crits man, the main theme of my dissertation was mise-en-scene- basically how controling the visual elements of a film (framing, composition, colour etc) can reflect…
[FONT="]YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. Attention to detail is a hallmark of our development; from refining game play to the point of excellence, to instilling…
Hello, polycount. I'm a a 3d generalist and character animator, and I'm at a point at which I finally decided to move from Max to Maya at least for character animation work. I primarily worked with CAT in max, customising it a bit if needed. I'm familiar with custom rigging as well. The main thing for me is to make…
Hi, I'm looking for Full time / Part time / Freelance work. I have worked in multiple games before. I have over 10 years of experience. Contact : akshatcg@gmail.com Here is my demo reel. https://www.akshatcg.com/ Please let me know if you find my work interested. Thanks
Hello I am looking for an exceptionally talented 3D artist/generalist to stick with me in a lot of ongoing projects. These projects are all in the TV industry, which means a lot of photorealism and VFX. If you're fluent in houdini or cinema 4D and comfortable in the following then please reach out to me: 1.…