JUNIOR ANIMATOR A Next-gen AAA-titled video game company in Northern California is looking for a Junior Animator to come aboard to work on their latest unannounced action title on the Xbox 360 and the PS3! As a junior animator you'll be using cutting edge hardware and software for the animation of some of the most…
i have been rigging and animating using Blender i was wondering if there is a standalone program that is focused on that topic wich is easier or faster
For 2D sprites that are broken down into smaller pieces like this https://www.spriters-resource.com/download/101134/ And put together into animation like this (starting 0:45) https://www.youtube.com/watch?v=XzmSgC6tfP0 Is this usually done straight inside Unity or in a 3rd party software? If latter, what software is most…
Hello! We are a small indie studio looking for a freelance 3D Animator / Rigger to help us with several characters and enemies. We are working in a roguelike top down action-adventure game :) ____________________ Update: Thanks for the replies, we are now contacting potential candidates. Best Regards, Elevator Games…
Just looking to see what scripts others use to help when doing character animating. These are some of the seemingly useful ones I've run across so far: -Biped Keyer (doesn't seem to work with Max 2016?). -Monsters Biped Tangent Tool. -Monsters Curve Editing Tools. -Monsters Curve Editor friendly playback. -Pro Trajectory…
Hi all! I was looking to hire a freelancer to create an animated logo for a game studio. Quick turnaround preferred. Basically we want a small cute octopus to swim around for a second, spit some ink and have the logo appear out of the ink as he settles down beside the logo. please shoot me an email at jeff@weeby.co if…
Hello guys, after import of animation from maya into unity I getting weird blending between frames. In maya its looks good and I understand that the reason of this problem is rotation of joint, when in one of frames his rotation is near 360 and in next he jumps to 0 or close to that. What to do with that? Can it be fixed…
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Hey there guys, I'm having a brain fart. Say I'm going to do a piston and it will be animated. How do I import that into SP? I did a simple test but the inner part receives a shadow, do I need to have the parts physically separated or am I missing something? Especially if the yellow part will be moving up and down. Thanks…