Sometime back I found this very cool 2D concept by an artist Marcel Deneuve So, here is my attempt at making it in 3D in Unreal Engine 5. Modelling in Blender.
Wait. I think I finally understand. You have baked a highpoly's surface detail information into a normal map onto Model_X. You now have a normal map that is tangentially related, forever connected and intertwined, inseperable with Model_X. You logically save this normal map as Model_X_TangentSpace_Normals.png For whatever…
Here's an animations I've been working on. Please let me know what I can do to make it better. Thank you very much! https://syncsketch.com/sketch/3aa36dc747de/
Hello guysPlease i need your advice and critique on this animation excercise praticethank for you support https://www.youtube.com/watch?v=1QCnE6goj9Q https://syncsketch.com/playground/2ed1ae9476d84ce8ba452055ffae54f8#831615/758227
Something I did real quick, and enjoyed doing a lot would definitely like to polish up more for my reel. So any sort of feedback would be super appreciated. Thanks! https://syncsketch.com/playground/d63a1544ca9d4ad490369e50291cf464#316858
ONLY for people who live in Vancouver area and surrounding in British Columbia, Canada. All other inquiries will not be answered. No remote. If your a jr Animator and have a demo reel please send a messege.Same with your 3d Generalist reel. Looking for people who preferable have experience with Unity and some games…