The reason I'm asking is that lately I've been trying to get a little more back into Blender for my game art. Now either I don't know how hardening lowPoly edges is called in Blender or it still does not have proper support for it. Well, at least not if I understood the whole thing wrong until now. Blender lets the user…
Barbedwire studios is looking for two new environment artists to join the team to help the development of Gates of Hell. Gates of Hell is a historical/realism action-based RTS based on the GEM2 game engine by Best Way. The game is aimed at the RTS and third person market (the game contains a hybrid top down shooter as…
Hi All, I am trying to render a concept model for a Jewelry Pouch but I am having some troubles. I started with a ZBrush High Poly > Brought it into Maya and Made a Lowpoly > Baked the Highpoly to a normal map skinned on the low poly > Exported the Low Poly to Keyshot > Applied the normal map to the model in Keyshot. Here…
Hello there. I have a problem with my normal map does not looking "right" when i display it on a model as a texture. I don't quite understand why this is happening and what gives me this result. *The purpose of displaying normal as a texture was to make a presentation turntable. Here are the model with normal map being…
Well, this test cylinder of yours looks pretty much perfect so I don't think you have much left to figure out really. The one thing to keep in mind about baking in Blender is that after a recent-ish update to the baker (around 2.8 I believe), rays are only cast inward. And if nothing is reached (because of the lowpoly…
It depends on your requirements and your workflow. For a start zB is 2.5D, which means you rotate and scale the model instead of navigating the editor camera in the usual 3D sense. Models in zB are made up of pixols which are way lighter for information representation and are only converted to points and polys on export.…
Congratulations on completing the project and that is good you are learning from it. Now, this project should be kept around and maybe comeback to it and redo it with everything you will learn about character creation (maybe a year or so). So the anatomy needs some work (specifically, his nose has a very sharp crease on…
Some concrete ! I'm still wrapping my head around lots of things , from calibrations of exports from substance to unity ( what's linear or srgb , if unity "albedo" is substance's base color or diffuse , and whether to use metallic even if i feel more in control with spec/gloss workflow..) The concrete is a lot simpler than…
Good start! The figure is not grounded, looks like he is falling back in the front shot. Make sure in the side view the figure is in balance. You can give the pose a bit of attitude to help you create an illusion of weight. Always sculpt your feet flat from the get go. The most common problem of all character pieces is the…
Are there any problems with doing an exploded bake? If there are no significant disadvantages I can't see why you wouldn't explode the mesh for baking because you're going to get cleaner results, the gun I recently did required to be exploded for the cleanest bake. If there are reasons however to avoid exploded bakes then…