Hello community, does anyone of you know how I must model and rig my 3D character, so that I can switch his arm parts for example, but keep the animation of it ? We tried to exchange only the mesh of the torso model, but this resulted in strange behaviour of the vertices. see link [ http://youtu.be/LzxjdhmNtpM ] You see…
Hi. I'm on building a level in udk and i was wondering about something. The level consists of ALOT of wooden planks for buildings, floor, pier and so on. and the style is supposed to be old and not leveled. Is it best to maybe make 3-5 different planks and duplicate them and then skew, rotate and scale them to make it look…
Hey there. I've been working on this environment for my last portfolio piece. This is my first attempt at hand painted textures and I would definitely love feedback. It was rendered in UDK. Things I personally would like to fix but do not know how are; I would like to change the leaves. I was going for a paint splatter…
Hey all. So it has been a while since I have done mapping or anything other then characters and I need to UV and texture this gnarled tree. Unwrapping it seems rather daunting and also seems that if I straighten any of the UV I will get alot of stretching. I could try vertex paint but I dont want the poly count to go to…
Hey guys. I made a map for Unreal Tournament called DM-Chamber. Download link It features trap room in the center of the map and zero grav pools. The goal of this project was to make fun and cool looking map with 100% custom art within 100 mb file size. For that I used custom vertex normal technique, deferred mesh decals…
I am in the process of importing my retopologized mesh from Maya to Zbrush and was prompted with the usual 'relink' or 'create new mesh'. Pressed relink but ended up getting the mesh imported only, without the highres detail automatically projected. Usually i'll get a message prompting me to transfer details, not this time…
Hi All, I am trying to understand how the M_DPW_Bot material is setup. As its a complex material with lots of packed textures. I would like to use this material setup for my own model. Does anybody know how the channels are setup. As I want to export out my textures. *********************************Material from…
As I'm working on my model, more and more bugs suddenly appear out of nowhere. all of them so far are small but very annoying bugs. Such as I can't snap a vertex to a CV curve unless I toggle the move tool and select tool once. And now my marquee bounding box for the move tool goes missing whenever I enable camera based…
Hello! I am working on a personal environment in UE4. At the moment I have all modular pieces and most of planned shaders (vertex/mask-blend on walls w distance DT blending, world-position mask on modular floor, glass' fake reflections, holographic etc) finished. Later on I plan to add some secondary props (door, window…
hello peeps! i need help on how these things will not extrude from the inside? basically i made a scallop shape from cv curve tool then i used bevel tool to and set polygons and quads as output. then i select the faces as in the picture and i extrude it outwards the shape it always made a funky look on the inside when…